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Fetch requested contract data instead of group contract in scorehandler
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And remove the second resolve for the same thing.
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grappigegovert authored and RDIL committed Sep 2, 2024
1 parent 59627c4 commit 50b25d5
Showing 1 changed file with 9 additions and 16 deletions.
25 changes: 9 additions & 16 deletions components/scoreHandler.ts
Original file line number Diff line number Diff line change
Expand Up @@ -637,7 +637,7 @@ export async function getMissionEndData(
// Resolve contract data
const contractData = controller.resolveContract(
sessionDetails.contractId,
true,
false,
)

assert.ok(contractData, "contract not found")
Expand Down Expand Up @@ -719,26 +719,19 @@ export async function getMissionEndData(
if (!isDryRun) writeUserData(jwt.unique_name, gameVersion)
}

const levelData = controller.resolveContract(
sessionDetails.contractId,
false,
)

assert.ok(levelData, "contract not found")

// Resolve the id of the parent location
const subLocation = getSubLocationByName(
levelData.Metadata.Location,
contractData.Metadata.Location,
gameVersion,
)

const locationParentId = subLocation
? subLocation.Properties?.ParentLocation
: levelData.Metadata.Location
: contractData.Metadata.Location

assert.ok(
locationParentId,
`location ${subLocation?.Properties?.ParentLocation || levelData.Metadata.Location} not found (trying to resolve parent)`,
`location ${subLocation?.Properties?.ParentLocation || contractData.Metadata.Location} not found (trying to resolve parent)`,
)

if (gameVersion === "h1") {
Expand All @@ -762,7 +755,7 @@ export async function getMissionEndData(
type: ChallengeFilterType.ParentLocation,
parent: locationParentId,
pro1Filter:
levelData.Metadata.Difficulty === "pro1"
contractData.Metadata.Difficulty === "pro1"
? Pro1FilterType.Only
: Pro1FilterType.Exclude,
},
Expand Down Expand Up @@ -850,7 +843,7 @@ export async function getMissionEndData(
}

let completionData = generateCompletionData(
levelData.Metadata.Location,
contractData.Metadata.Location,
jwt.unique_name,
gameVersion,
contractData.Metadata.Type,
Expand Down Expand Up @@ -1067,7 +1060,7 @@ export async function getMissionEndData(

// Temporarily get completion data for the unlockable
completionData = generateCompletionData(
levelData.Metadata.Location,
contractData.Metadata.Location,
jwt.unique_name,
gameVersion,
"sniper", // We know the type will be sniper.
Expand Down Expand Up @@ -1095,7 +1088,7 @@ export async function getMissionEndData(

// Set the completion data to the location so the end screen formats properly.
completionData = generateCompletionData(
levelData.Metadata.Location,
contractData.Metadata.Location,
jwt.unique_name,
gameVersion,
)
Expand Down Expand Up @@ -1139,7 +1132,7 @@ export async function getMissionEndData(
enqueueEvent(jwt.unique_name, {
Name: "Progression_LevelGain",
Value: {
Location: levelData.Metadata.Location,
Location: contractData.Metadata.Location,
NewLevel: newLocationLevel,
},
Version: ServerVer,
Expand Down

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