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The chat should be implemented.
Since there is a plethora of channels, only a selection should be considered for the moment so we have a good starting point to iterate on later.
Known channels are listed in the documentation and specifics can be read up on the linked steam guide. Note: In general, chat messages can only be delivered to logged in (playing) players on the same server as the sender of a message.
The following channels should be included in the first iteration:
1: "zone"
Receivers: Players in the same zone and on the same shard as the sender
6: "say"
Receivers: Any player within a 50m range of the sender.
7: "yell"
Receivers: Any player within a 150m range of the sender.
9: "army"
Receivers: All players in the army of the sender
In the future, the following channels should be implemented:
3: "team"
Receivers: Everyone in the same PVP-team as the sender
Blocker: Missing team-management logic
2: "community"
Receivers: Presumably all players on a shard
Blocker: Missing community event implementation
4: "zone_lang"
Receivers: The same as 1: "zone", limited to players using the same localization as the sender
Blocker: Missing handling of the used localization of a player
5: "encounter"
Receivers: Any other players currently taking part in the same encounter as the sending player
Blocker: Missing encounter implementation
8: "whisper"
Receivers: The target player specified in the whisper message. The target needs to be on the same server as the sender.
10: "officer"
Receivers: Presumably all players in the army which have the "officer" rank
Blocker: Confirmation needed
11: "debug"
Receivers: Unknown
Blocker: Investigations needed, it's unclear what this channel is used for. "debug" can mean many things.
12: "squad"
Receivers: Every player in the squad of the sender
Blocker: Missing squad implementation
13: "platoon"
Receivers: Every player in the platoon of the sender
Blocker: Missing platoon implementation
14: "friends"
Note: System channel, players can not send to this channel. If a friend of the player logs on or off, the server sends a respective message to the player.
Receivers: Individual players
15: "sin_speaker"
Receivers: Presumably everyone on the same server
Blocker: More investigation needed (lookup in the SDB!)
16: "sin_messenger"
Receivers: Unknown
Blocker: More investigation needed (lookup in the SDB!)
17: "admin"
Receivers: The sender and all currently playing administrators, presumably bound to the server
Note: Replies from admins are only visible to the sender
I'd exclude army for now, given that would probably need a bigger setup to make it "useful" in a sense, i.e. supporting armies natively to begin with and setting up the relationship.
The chat should be implemented.
Since there is a plethora of channels, only a selection should be considered for the moment so we have a good starting point to iterate on later.
Known channels are listed in the documentation and specifics can be read up on the linked steam guide.
Note: In general, chat messages can only be delivered to logged in (playing) players on the same server as the sender of a message.
The following channels should be included in the first iteration:
Receivers: Players in the same zone and on the same shard as the sender
Receivers: Any player within a 50m range of the sender.
Receivers: Any player within a 150m range of the sender.
Receivers: All players in the army of the sender
In the future, the following channels should be implemented:
Receivers: Everyone in the same PVP-team as the sender
Blocker: Missing team-management logic
Receivers: Presumably all players on a shard
Blocker: Missing community event implementation
Receivers: The same as
1: "zone"
, limited to players using the same localization as the senderBlocker: Missing handling of the used localization of a player
Receivers: Any other players currently taking part in the same encounter as the sending player
Blocker: Missing encounter implementation
Receivers: The target player specified in the whisper message. The target needs to be on the same server as the sender.
Receivers: Presumably all players in the army which have the "officer" rank
Blocker: Confirmation needed
Receivers: Unknown
Blocker: Investigations needed, it's unclear what this channel is used for. "debug" can mean many things.
Receivers: Every player in the squad of the sender
Blocker: Missing squad implementation
Receivers: Every player in the platoon of the sender
Blocker: Missing platoon implementation
Note: System channel, players can not send to this channel. If a friend of the player logs on or off, the server sends a respective message to the player.
Receivers: Individual players
Receivers: Presumably everyone on the same server
Blocker: More investigation needed (lookup in the SDB!)
Receivers: Unknown
Blocker: More investigation needed (lookup in the SDB!)
Receivers: The sender and all currently playing administrators, presumably bound to the server
Note: Replies from admins are only visible to the sender
Receivers: Unknown
Blocker: Investigation needed
Blocker: Requires investigation
Blocker: Requires investigation and an implementation of PVP lobbies / matchmaking
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