diff --git a/UdpHosts/GameServer/Systems/Admin/Commands/DebugWeaponTemplateServerCommand.cs b/UdpHosts/GameServer/Systems/Admin/Commands/DebugWeaponTemplateServerCommand.cs index 3d0caaf..d1580bc 100644 --- a/UdpHosts/GameServer/Systems/Admin/Commands/DebugWeaponTemplateServerCommand.cs +++ b/UdpHosts/GameServer/Systems/Admin/Commands/DebugWeaponTemplateServerCommand.cs @@ -1,6 +1,6 @@ +using System.Text; using AeroMessages.GSS.V66.Character; using GameServer.Entities.Character; -using System.Text; namespace GameServer.Admin; diff --git a/UdpHosts/GameServer/Systems/Admin/Commands/RemoveEntitiesServerCommand.cs b/UdpHosts/GameServer/Systems/Admin/Commands/RemoveEntitiesServerCommand.cs index 0d1c4b7..dc1975b 100644 --- a/UdpHosts/GameServer/Systems/Admin/Commands/RemoveEntitiesServerCommand.cs +++ b/UdpHosts/GameServer/Systems/Admin/Commands/RemoveEntitiesServerCommand.cs @@ -1,10 +1,10 @@ +using System; +using System.Numerics; using AeroMessages.GSS.V66.Character; using GameServer.Entities.Character; using GameServer.Entities.Deployable; using GameServer.Entities.Turret; using GameServer.Entities.Vehicle; -using System; -using System.Numerics; using static AeroMessages.GSS.V66.Character.Controller.PermissionFlagsData; namespace GameServer.Admin; diff --git a/UdpHosts/GameServer/Systems/WeaponSim/WeaponSim.cs b/UdpHosts/GameServer/Systems/WeaponSim/WeaponSim.cs index 04216ee..3daead4 100644 --- a/UdpHosts/GameServer/Systems/WeaponSim/WeaponSim.cs +++ b/UdpHosts/GameServer/Systems/WeaponSim/WeaponSim.cs @@ -91,6 +91,7 @@ public void OnFireWeaponProjectile(CharacterEntity entity, uint time, Vector3 lo // Calculate spreadPct float spreadPct = GetCurrentSpreadPct(entity, weapon, weaponSimState, weaponSpreadFactor, time); + // Console.WriteLine($"Firing with spreadPct {spreadPct}"); // Fire rounds