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voxel_iterator.cpp
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voxel_iterator.cpp
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//----------------------------------------------------------------------------
// Copyright (c) 2014 Jason Gedge
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//----------------------------------------------------------------------------
#include "voxel_iterator.hpp"
/**
* Gets the sign of a value.
*
* @param a the value to retrieve the sign from
*
* @return 1 if \c a is negative, -1 if \c a is positive, and 0 otherwise.
*/
template <typename T>
int sign(const T &a) {
return (T{0} < a) - (a < T{0});
}
ForwardVoxelIterator::ForwardVoxelIterator() {
ForwardVoxelIterator(Eigen::Vector3d::Ones(), Eigen::Vector3d::Zero(),
Eigen::Vector3d::Ones());
}
ForwardVoxelIterator::ForwardVoxelIterator(const Eigen::Vector3d &size,
const Eigen::Vector3d &pos,
const Eigen::Vector3d &direction)
: size(size)
, dir(direction.normalized())
, step(sign(dir.x()), sign(dir.y()), sign(dir.z()))
, tDelta(size.x() / std::fabs(dir.x()),
size.y() / std::fabs(dir.y()),
size.z() / std::fabs(dir.z()))
, voxel(static_cast<int>(std::floor(pos.x() / size.x())),
static_cast<int>(std::floor(pos.y() / size.y())),
static_cast<int>(std::floor(pos.z() / size.z())))
, currentT(0.0)
{
// These three sections compute how far we have to travel in the given
// direction to reach the next voxel boundary along each dimension
tNext.x() = std::fmod(pos.x(), size.x());
tNext.y() = std::fmod(pos.y(), size.y());
tNext.z() = std::fmod(pos.z(), size.z());
if(pos.x() < 0) tNext.x() += size.x();
if(pos.y() < 0) tNext.y() += size.y();
if(pos.z() < 0) tNext.z() += size.z();
if(step.x() == 1) tNext.x() = size.x() - tNext.x();
if(step.y() == 1) tNext.y() = size.y() - tNext.y();
if(step.z() == 1) tNext.z() = size.z() - tNext.z();
// Convert these distances into values of t
tNext.x() /= std::fabs(dir.x());
tNext.y() /= std::fabs(dir.y());
tNext.z() /= std::fabs(dir.z());
if(!std::isfinite(tNext.x())) tNext.x() = std::numeric_limits<float>::infinity();
if(!std::isfinite(tNext.y())) tNext.y() = std::numeric_limits<float>::infinity();
if(!std::isfinite(tNext.z())) tNext.z() = std::numeric_limits<float>::infinity();
}
ForwardVoxelIterator ForwardVoxelIterator::operator++() {
if(tNext.x() < tNext.y()) {
if(tNext.x() < tNext.z()) {
currentT = tNext.x();
voxel.x() += step.x();
tNext.x() += tDelta.x();
} else {
currentT = tNext.z();
voxel.z() += step.z();
tNext.z() += tDelta.z();
}
} else if(tNext.y() < tNext.z()) {
currentT = tNext.y();
voxel.y() += step.y();
tNext.y() += tDelta.y();
} else {
currentT = tNext.z();
voxel.z() += step.z();
tNext.z() += tDelta.z();
}
return *this;
}
Eigen::Vector3i ForwardVoxelIterator::operator*() {
return voxel;
}
const Eigen::Vector3i & ForwardVoxelIterator::operator*() const {
return voxel;
}