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StackLL.cpp
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#include <bits/stdc++.h>
using namespace std;
template <typename T>
class Node
{
public:
T data;
Node<T> *next;
Node(T data)
{
this->data = data;
next = NULL;
}
};
template <typename T>
class Stack
{
Node<T> *head;
int size;
public:
Stack()
{
head = NULL;
size = 0;
}
void push(T element)
{
size++;
Node<int> *newNode = new Node<int>(element);
newNode->next = head;
head = newNode;
}
T top()
{
if (isEmpty())
return 0;
return head->data;
}
T pop()
{
if (isEmpty())
return 0;
T poppedData = head->data;
Node<T> *temp = head;
head = head->next;
delete temp;
size--;
return poppedData;
}
int getSize()
{
return size;
}
bool isEmpty()
{
return size == 0;
}
};
int main()
{
Stack<int> s;
s.push(100);
s.push(20);
s.push(30);
s.push(40);
s.push(50);
s.push(60);
cout << s.top() << endl;
cout << s.getSize() << endl;
cout << s.pop() << endl;
cout << s.isEmpty() << endl;
cout << s.pop() << endl;
cout << s.pop() << endl;
cout << s.pop() << endl;
cout << s.isEmpty() << endl;
}