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Troubles with Online Lobby in Demo Platformer Game #91

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danilamaster opened this issue Jan 30, 2021 · 1 comment
Open

Troubles with Online Lobby in Demo Platformer Game #91

danilamaster opened this issue Jan 30, 2021 · 1 comment

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@danilamaster
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danilamaster commented Jan 30, 2021

Try to launch Demo Project and implement online lobby with GMnet Punch.

My config:
self.gmversionpick=1; and uncomment string 58 in https://github.com/Parakoopa/GMnet-ENGINE/blob/master/GMnetENGINE.gmx/scripts/htme_serverStart.gml
self.use_udphp = true;
self.udphp_master_ip = my dedicated server IP
self.gamename = my game name string
all other are defaults

Successfully set up dedicated server on Digitalocean.
This is status of 6510 port on dedicated server

netstat -tulnp | grep 6510
tcp6 0 0 :::6510 :::* LISTEN 101005/java
udp6 0 0 :::6510 :::* 101005/java

When I start game server in game menu with N-key dedicated server cosole always responce with 2 lines
Register UDP Server with port 6510 and TCP server with random port
for example
1/30/21, 11:42 AM : 37.XXX.XX.193:6510 - UDP - Server registered!
1/30/21, 11:42 AM : 37.XXX.XX.193:63967 | TCP | Server registered!
or
1/30/21, 11:23 AM : 37.XXX.XX.193:6510 - UDP - Server registered!
1/30/21, 11:23 AM : 37.XXX.XX.193:63175 | TCP | Server registered!

Server version of the demo game display debug overlay and info about synced player

Now when I open online lobby game it successfully display server data on first slot of lobby list
When I mouse click on it dedicated server responce 3 lines
1/30/21, 11:42 AM : 37.XXX.XX.193:56811 - UDP - Client registered!
1/30/21, 11:42 AM : 37.XXX.XX.193:63980 | TCP | Client <-> 37.113.90.193 -> Connecting...
1/30/21, 11:42 AM : 37.XXX.XX.193:63980 | TCP | Client <-> 37.113.90.193 -> CONNECTED!
I suggest all ports are my local ports as a client
They are always different from connection to connection
for example
1/30/21, 11:47 AM : 37.XXX.XX.193:65170 - UDP - Client registered!
1/30/21, 11:47 AM : 37.XXX.XX.193:64146 | TCP | Client <-> 37.113.90.193 -> Connecting...
1/30/21, 11:47 AM : 37.XXX.XX.193:64146 | TCP | Client <-> 37.113.90.193 -> CONNECTED!

After that I hope client and server will establish connection but this is not happen.
Client just restart game and go to main menu.

Some log messages from GMS2 IDE

MULTIPLAYER ENGINE [335|15:17:2] htme_init - INFO - SETTING UP GMnet CORE
MULTIPLAYER ENGINE [335|15:17:2] htme_init - INFO - Starting GMnet PUNCH...
MULTIPLAYER ENGINE [5179|15:17:7] htme_serverStart - INFO - SERVER STARTED
Created RPC
============ udphp_serverNetworking ============ BUFFER SIZE:20 TELL:1

MULTIPLAYER ENGINE [34170|15:4:32] htme_clientCheckConnection - ERROR - CLIENT: PING FAILED! Closing client!
MULTIPLAYER ENGINE [34170|15:4:32] htme_clientStop - WARNING - STOPPING CLIENT
Connection with server failed, it may be full!
MULTIPLAYER ENGINE [34170|15:4:32] htme_clientStop - WARNING - STOPPING CLIENT
MULTIPLAYER ENGINE [34203|15:4:32] htme_init - INFO - SETTING UP GMnet CORE
MULTIPLAYER ENGINE [34203|15:4:32] htme_init - INFO - Starting GMnet PUNCH...

Looks like 6510 port did not responce on dedicated server and connection can't be established.

What I have to do to force demo game use online lobby?

@DanBradbury
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I'm in the same boat.. curious why this isn't working in htme_obj_waitforclient

///Check if client is connected
if (htme_clientIsConnected()) {
    room_goto(htme_rom_demo);
}
if (htme_clientConnectionFailed()) {
    htme_error_message_handler("Connection with server failed, it may be full!");
    htme_clientStop();
    room_goto(htme_rom_menu);
}

it never confirms that the clientIsConnected... so I'm wondering if the server java is actually working correctly.

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