-
Notifications
You must be signed in to change notification settings - Fork 0
/
Assembly-CSharp.csproj
156 lines (155 loc) · 9.64 KB
/
Assembly-CSharp.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{93605892-4CE5-79F1-8D12-2A65FEDC6F8D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_1;UNITY_5_5;UNITY_5;UNITY_ADS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_ANDROID;ENABLE_SUBSTANCE;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VIDEO;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Charts\ChartElement.cs" />
<Compile Include="Assets\Charts\Charts.cs" />
<Compile Include="Assets\Charts\Line Scripts\DataContainer.cs" />
<Compile Include="Assets\Charts\Line Scripts\Math.cs" />
<Compile Include="Assets\Charts\Line Scripts\UIMeshLine.cs" />
<Compile Include="Assets\JSON\JSONObject.cs" />
<Compile Include="Assets\JSON\JSONTemplates.cs" />
<Compile Include="Assets\JSON\VectorTemplates.cs" />
<Compile Include="Assets\Scripts\AudioTextName.cs" />
<Compile Include="Assets\Scripts\ChangeAudioClip.cs" />
<Compile Include="Assets\Scripts\Database\Database.cs" />
<Compile Include="Assets\Scripts\Database\DatabaseClass.cs" />
<Compile Include="Assets\Scripts\Element List\CreateElementList.cs" />
<Compile Include="Assets\Scripts\Element List\GoToTechnique.cs" />
<Compile Include="Assets\Scripts\ElementAudioSelector.cs" />
<Compile Include="Assets\Scripts\EnableHelp.cs" />
<Compile Include="Assets\Scripts\EnableSkip.cs" />
<Compile Include="Assets\Scripts\FakeIntro.cs" />
<Compile Include="Assets\Scripts\General Use\BackButton.cs" />
<Compile Include="Assets\Scripts\General Use\CheckUnlock.cs" />
<Compile Include="Assets\Scripts\General Use\DontDestroy.cs" />
<Compile Include="Assets\Scripts\General Use\FirstScene.cs" />
<Compile Include="Assets\Scripts\General Use\GoAwayNewContent.cs" />
<Compile Include="Assets\Scripts\General Use\GoToWebSite.cs" />
<Compile Include="Assets\Scripts\General Use\GotoSummary.cs" />
<Compile Include="Assets\Scripts\General Use\Intro.cs" />
<Compile Include="Assets\Scripts\General Use\IsLocked.cs" />
<Compile Include="Assets\Scripts\General Use\IsNew.cs" />
<Compile Include="Assets\Scripts\General Use\LoadLevelString.cs" />
<Compile Include="Assets\Scripts\General Use\LoadingScreen.cs" />
<Compile Include="Assets\Scripts\General Use\MeasureNotification.cs" />
<Compile Include="Assets\Scripts\General Use\NewContent.cs" />
<Compile Include="Assets\Scripts\General Use\NewContentText.cs" />
<Compile Include="Assets\Scripts\General Use\PlayerPrefsDebug.cs" />
<Compile Include="Assets\Scripts\General Use\PointsTechniques.cs" />
<Compile Include="Assets\Scripts\General Use\PointsUpdate.cs" />
<Compile Include="Assets\Scripts\General Use\PointstoUnlockTech.cs" />
<Compile Include="Assets\Scripts\General Use\Progress.cs" />
<Compile Include="Assets\Scripts\General Use\ProgressChoose.cs" />
<Compile Include="Assets\Scripts\General Use\RedoBalance.cs" />
<Compile Include="Assets\Scripts\General Use\ResetPlayerPrefs.cs" />
<Compile Include="Assets\Scripts\General Use\YouEarnedPointsTXT.cs" />
<Compile Include="Assets\Scripts\General Use\playaudioToggle.cs" />
<Compile Include="Assets\Scripts\GoToProgress.cs" />
<Compile Include="Assets\Scripts\Help.cs" />
<Compile Include="Assets\Scripts\HideInPro.cs" />
<Compile Include="Assets\Scripts\HideSpheres.cs" />
<Compile Include="Assets\Scripts\InstantiateBackground.cs" />
<Compile Include="Assets\Scripts\LiteProControl.cs" />
<Compile Include="Assets\Scripts\LiteProTxt1.cs" />
<Compile Include="Assets\Scripts\ProLiteTxt.cs" />
<Compile Include="Assets\Scripts\Quiz\Balance.cs" />
<Compile Include="Assets\Scripts\Quiz\QuizButton.cs" />
<Compile Include="Assets\Scripts\Quiz\RandomQuestion.cs" />
<Compile Include="Assets\Scripts\Quiz\Summary.cs" />
<Compile Include="Assets\Scripts\Quiz\ToggleCount.cs" />
<Compile Include="Assets\Scripts\Quiz\WeeklyPoints.cs" />
<Compile Include="Assets\Scripts\RateMood.cs" />
<Compile Include="Assets\Scripts\RunInBackground.cs" />
<Compile Include="Assets\Scripts\Tech Screen\ButtonAgent.cs" />
<Compile Include="Assets\Scripts\Tech Screen\FadeIn.cs" />
<Compile Include="Assets\Scripts\Tech Screen\ListGenerator.cs" />
<Compile Include="Assets\Scripts\Tech Screen\ListSelector.cs" />
<Compile Include="Assets\Scripts\Tech Screen\MixLevels.cs" />
<Compile Include="Assets\Scripts\Tech Screen\PlaySingleMusic.cs" />
<Compile Include="Assets\Scripts\Tech Screen\PlayTechAudio.cs" />
<Compile Include="Assets\Scripts\Tech Screen\TechniqueScreens.cs" />
<Compile Include="Assets\Scripts\Tech Screen\waitForDone.cs" />
<None Include="Assets\JSON\readme.txt" />
<None Include="Assets\Images\Materials\Sprites-PixelSnap-AlphaBlended.shader" />
<Reference Include="UnityEngine.Advertisements">
<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PlaymodeTestsRunner">
<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VR">
<HintPath>D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>D:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Common">
<HintPath>D:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Common.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>