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MISSINGHELP.md

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Missing Help patches

This is a reported list of missing help patches, per library.

Formatted from last test report

Nodes

  • Renderer (DX11 MRT)
  • BufferData (DX11.RawBuffer)
  • IndexIndirect (DX11.Drawer Buffer)
  • VertexIndirect (DX11.Drawer Buffer)
  • AttachDispatcher (DX11.Layer)
  • PassApply (DX11.Layer)
  • ClearPipeline (DX11.Layer)
  • PreservePipeline (DX11.Layer)
  • PreferTechnique (DX11.Layer)
  • ViewportArray (DX11.Layer)
  • BlendFactor (DX11.Layer Legacy)
  • StencilReference (DX11.Layer Legacy)
  • ResetCounter (DX11.Layer)
  • ReadonlyDepth (DX11.Layer)
  • ViewportBillBoard (DX11.Layer Advanced)
  • Renderer (DX11 Buffer.Raw)
  • Renderer (DX11 StreamOut)
  • BlendTarget (DX11.RenderState Advanced)
  • RenderState (DX11)
  • Anisotropic (DX11 Sampler)
  • Sampler (DX11)
  • DynamicTexture (DX11.Texture 1d Color)
  • Info (DX11.Texture 1d)
  • PixelData (DX11.Texture 2d)
  • GetSlice (DX11.DepthTextureArray)
  • SetSlice (DX11.Texture2D)
  • RemoveSlice (DX11.Validator)
  • ReadBack (DX11.Buffer Region)
  • RawIndexBuffer (DX11 Geometry)
  • ReadBack (DX11.Buffer)
  • ReadBack (DX11.Buffer Raw)
  • CopyCounter (DX11.Buffer)
  • GeometryBuffer (DX11.Geometry Join)
  • IndexedGeometryBuffer (DX11.Geometry Join)
  • IndexIndirect (DX11.Drawer)
  • Mesh (DX11.Geometry Join Subsets)
  • QuadCross (DX11.Geometry)
  • VertexIndirect (DX11.Drawer)
  • VertexInstancer (DX11.Drawer)
  • Quad (DX11.Layer)
  • Geometry (DX11.Layer)
  • Semantics (DX11.Layer)
  • Blend (DX11.RenderState Advanced)
  • DepthStencil (DX11.RenderState Advanced)
  • Sampler (DX11 Advanced)
  • RenderSemantic (DX11 RWStructuredBuffer)
  • DynamicTexture (DX11.Texture 1d)
  • AsRaw (DX11.Texture 2d)
  • FrameDelay (DX11.Texture 2d)
  • Info (DX11.Texture 2d)
  • StencilView (DX11.Texture 2d)
  • Info (DX11.Texture 3d)
  • Frustrum (Transform)
  • GetMultiSlice (DX11.Validator)
  • GetSpread (DX11.Validator)
  • ViewPort (DX11)
  • FromSharedTexture (DX11.Texture 2d)
  • AsSharedTexture (DX11.Texture 2d)
  • Unzip (TextStyle)
  • Unzip (TextStyle Bin)
  • DispatchIndirect (DX11.Drawer Buffer)
  • DispatchIndirect (DX11.Drawer 1D)
  • InputElement (DX11.Geometry Join Advanced)
  • InputElement (DX11.Geometry Preset)
  • NullIndirect (DX11.Drawer Buffer)
  • AsGeometry (DX11.Buffer Advanced)

Kinect 1

  • SmoothSettings (Kinect Microsoft)
  • Gesture (Kinect Microsoft)
  • Interaction (Kinect Microsoft)
  • UserInfo (Kinect Microsoft)
  • RGBDepth (Kinect Microsoft)
  • BackGround (Kinect Microsoft)
  • Player (Kinect Microsoft)
  • Skeleton (DX11.Geometry Lines)
  • Skeleton (Kinect Microsoft)

Bullet

  • DynamicBuffer (DX11 Bullet.RigidBody)
  • GetSoftBodyBuffer (Bullet)
  • SoftBody (Bullet DX11.Geometry)
  • DestroyBody (Bullet)
  • AppendAnchor (Bullet)
  • ApplyForce (Bullet)
  • ApplyImpulse (Bullet)
  • ApplyTorque (Bullet)
  • UpdateBody (Bullet Rigid)
  • ApplyForce (Bullet SoftBody)
  • SetMass (Bullet SoftBody)
  • UpdateSoftBodyConfig (Bullet)
  • GetBoundingSphere (Bullet)
  • CreateRigidBody (Bullet)
  • GetRigidBodyDetails (Bullet)
  • CreateRigidBody (Bullet Persist)
  • CreateSoftBody (Bullet)
  • GetSoftBodyDetails (Bullet)
  • DestroyConstraint (Bullet)
  • Hinge (Bullet Constraint.Single)
  • Point2Point (Bullet Constraint.Single)
  • GetContactDetails (Bullet)
  • GetContactPointDetails (Bullet)
  • CompoundShape (Bullet Group)
  • CompoundShape (Bullet Spread)
  • Box (Bullet)
  • ConvexHull (Bullet)
  • Cylinder (Bullet)
  • HeightField (Bullet)
  • Sphere (Bullet)
  • ConvexHull (Bullet SoftShape)
  • Ellipsoid (Bullet)
  • Patch (Bullet)
  • Rope (Bullet)
  • TetGen (Bullet SoftShape)
  • TriMesh (Bullet SoftShape)
  • GetRigidShapeDetails (Bullet)
  • RayCast (Bullet Filtered)
  • RayCast (Bullet)
  • RayCast (Bullet SoftBody)
  • SoftWorld (Bullet)
  • WheelInfo (Bullet Vehicle)
  • Bvh (Bullet Assimp)
  • Bvh (Bullet)
  • CreateVehicle (Bullet)
  • Steer (Bullet Vehicle)
  • Brake (Bullet Vehicle)
  • EngineForce (Bullet Vehicle)
  • ApplyForce (Bullet Node)