This is a reported list of missing help patches, per library.
Formatted from last test report
- Renderer (DX11 MRT)
- BufferData (DX11.RawBuffer)
- IndexIndirect (DX11.Drawer Buffer)
- VertexIndirect (DX11.Drawer Buffer)
- AttachDispatcher (DX11.Layer)
- PassApply (DX11.Layer)
- ClearPipeline (DX11.Layer)
- PreservePipeline (DX11.Layer)
- PreferTechnique (DX11.Layer)
- ViewportArray (DX11.Layer)
- BlendFactor (DX11.Layer Legacy)
- StencilReference (DX11.Layer Legacy)
- ResetCounter (DX11.Layer)
- ReadonlyDepth (DX11.Layer)
- ViewportBillBoard (DX11.Layer Advanced)
- Renderer (DX11 Buffer.Raw)
- Renderer (DX11 StreamOut)
- BlendTarget (DX11.RenderState Advanced)
- RenderState (DX11)
- Anisotropic (DX11 Sampler)
- Sampler (DX11)
- DynamicTexture (DX11.Texture 1d Color)
- Info (DX11.Texture 1d)
- PixelData (DX11.Texture 2d)
- GetSlice (DX11.DepthTextureArray)
- SetSlice (DX11.Texture2D)
- RemoveSlice (DX11.Validator)
- ReadBack (DX11.Buffer Region)
- RawIndexBuffer (DX11 Geometry)
- ReadBack (DX11.Buffer)
- ReadBack (DX11.Buffer Raw)
- CopyCounter (DX11.Buffer)
- GeometryBuffer (DX11.Geometry Join)
- IndexedGeometryBuffer (DX11.Geometry Join)
- IndexIndirect (DX11.Drawer)
- Mesh (DX11.Geometry Join Subsets)
- QuadCross (DX11.Geometry)
- VertexIndirect (DX11.Drawer)
- VertexInstancer (DX11.Drawer)
- Quad (DX11.Layer)
- Geometry (DX11.Layer)
- Semantics (DX11.Layer)
- Blend (DX11.RenderState Advanced)
- DepthStencil (DX11.RenderState Advanced)
- Sampler (DX11 Advanced)
- RenderSemantic (DX11 RWStructuredBuffer)
- DynamicTexture (DX11.Texture 1d)
- AsRaw (DX11.Texture 2d)
- FrameDelay (DX11.Texture 2d)
- Info (DX11.Texture 2d)
- StencilView (DX11.Texture 2d)
- Info (DX11.Texture 3d)
- Frustrum (Transform)
- GetMultiSlice (DX11.Validator)
- GetSpread (DX11.Validator)
- ViewPort (DX11)
- FromSharedTexture (DX11.Texture 2d)
- AsSharedTexture (DX11.Texture 2d)
- Unzip (TextStyle)
- Unzip (TextStyle Bin)
- DispatchIndirect (DX11.Drawer Buffer)
- DispatchIndirect (DX11.Drawer 1D)
- InputElement (DX11.Geometry Join Advanced)
- InputElement (DX11.Geometry Preset)
- NullIndirect (DX11.Drawer Buffer)
- AsGeometry (DX11.Buffer Advanced)
- SmoothSettings (Kinect Microsoft)
- Gesture (Kinect Microsoft)
- Interaction (Kinect Microsoft)
- UserInfo (Kinect Microsoft)
- RGBDepth (Kinect Microsoft)
- BackGround (Kinect Microsoft)
- Player (Kinect Microsoft)
- Skeleton (DX11.Geometry Lines)
- Skeleton (Kinect Microsoft)
- DynamicBuffer (DX11 Bullet.RigidBody)
- GetSoftBodyBuffer (Bullet)
- SoftBody (Bullet DX11.Geometry)
- DestroyBody (Bullet)
- AppendAnchor (Bullet)
- ApplyForce (Bullet)
- ApplyImpulse (Bullet)
- ApplyTorque (Bullet)
- UpdateBody (Bullet Rigid)
- ApplyForce (Bullet SoftBody)
- SetMass (Bullet SoftBody)
- UpdateSoftBodyConfig (Bullet)
- GetBoundingSphere (Bullet)
- CreateRigidBody (Bullet)
- GetRigidBodyDetails (Bullet)
- CreateRigidBody (Bullet Persist)
- CreateSoftBody (Bullet)
- GetSoftBodyDetails (Bullet)
- DestroyConstraint (Bullet)
- Hinge (Bullet Constraint.Single)
- Point2Point (Bullet Constraint.Single)
- GetContactDetails (Bullet)
- GetContactPointDetails (Bullet)
- CompoundShape (Bullet Group)
- CompoundShape (Bullet Spread)
- Box (Bullet)
- ConvexHull (Bullet)
- Cylinder (Bullet)
- HeightField (Bullet)
- Sphere (Bullet)
- ConvexHull (Bullet SoftShape)
- Ellipsoid (Bullet)
- Patch (Bullet)
- Rope (Bullet)
- TetGen (Bullet SoftShape)
- TriMesh (Bullet SoftShape)
- GetRigidShapeDetails (Bullet)
- RayCast (Bullet Filtered)
- RayCast (Bullet)
- RayCast (Bullet SoftBody)
- SoftWorld (Bullet)
- WheelInfo (Bullet Vehicle)
- Bvh (Bullet Assimp)
- Bvh (Bullet)
- CreateVehicle (Bullet)
- Steer (Bullet Vehicle)
- Brake (Bullet Vehicle)
- EngineForce (Bullet Vehicle)
- ApplyForce (Bullet Node)