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wxBupJobListContextMenu.cpp
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/*-----------------------------------------------------------------
* Name: wxBubJobListContextMenu.cpp
* Purpose: Job List context menu handlers
* Author: A. Wiegert
*
* Copyright:
* Licence: wxWidgets licence
*---------------------------------------------------------------- */
/*----------------------------------------------------------------
* Standard wxWidgets headers
*---------------------------------------------------------------- */
#// Note __VISUALC__ is defined by wxWidgets, not by MSVC IDE
// and thus won't be defined until some wxWidgets headers are included
#if defined( _MSC_VER )
# if defined ( _DEBUG )
// this statement NEEDS to go BEFORE all headers
# define _CRTDBG_MAP_ALLOC
# endif
#endif
#include "wxBupPreProcDefsh.h" // needs to be first
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
/* For all others, include the necessary headers
* (this file is usually all you need because it
* includes almost all "standard" wxWidgets headers) */
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// ------------------------------------------------------------------
#include "wx/filefn.h"
#include "wxBuph.h"
#include "wxBupFrameh.h"
// ------------------------------------------------------------------
#if defined( _MSC_VER )
// only good for MSVC
// this block needs to AFTER all headers
#include <stdlib.h>
#include <crtdbg.h>
#ifdef _DEBUG
#ifndef DBG_NEW
#define DBG_NEW new ( _NORMAL_BLOCK , __FILE__ , __LINE__ )
#define new DBG_NEW
#endif
#endif
#endif
// ------------------------------------------------------------------
// verify that the item is ok and insult the user if it is not
#define CHECK_ITEM( item ) if ( !item.IsOk() ) { \
wxMessageBox(wxT("Please select some item first!"), \
wxT("wxBU Job tree error"), \
wxOK | wxICON_EXCLAMATION, \
this); \
return; \
}
// ------------------------------------------------------------------
/**
* Get the job tree item info. Note we cannot get the label directly.
* Likely have to add it as a data item.
*/
void MyFrame::OnJobListRightClick( wxContextMenuEvent& event)
{
if ( IsWorkerRunning() ) // no new selection allowed while a job is in progress
return;
wxPoint ptMouse = event.GetPosition();
wxPoint wptJobList = m_textCtrlJobList->ScreenToClient( ptMouse );
SelectLineFromMouse( wptJobList );
ShowContextMenu( ptMouse );
}
// ------------------------------------------------------------------
void MyFrame::ShowContextMenu(const wxPoint& pos)
{
wxMenu menu;
menu.Append(wxID_CONTEXT_EDIT_JOB, _T("Edit job"));
menu.Append(wxID_CONTEXT_DELETE_JOB, _T("Delete job"));
menu.Append(wxID_CONTEXT_RENAME_JOB, _T("Rename job ..."));
menu.Append(wxID_CONTEXT_SAVE_AS, _T("Save job as ..."));
menu.Append(wxID_CONTEXT_RUN_JOB, _T("Run job"));
int x = pos.x;
int y = pos.y;
ScreenToClient( &x, &y );
PopupMenu(&menu, x, y);
}
// ------------------------------------------------------------------
/**
* Handle the right-click pop-up menu item to edit an existing job.
* All job files are expected to reside in the default job file directory.
*/
void MyFrame::OnContextEditJob( wxCommandEvent& WXUNUSED( event ) )
{
m_bEditJob = true;
if ( RunWizard( m_bEditJob ) )
{
// enable the 'Scan' button once we have a good job file loaded
// done in UpdateUI handler
wxCriticalSectionLocker lock( wxGetApp().m_frame->m_critsectWork );
m_bHaveDirOrFile = true;
}
}
// ------------------------------------------------------------------
/**
* Handle the right-click pop-up menu item to run an existing job.
* All job files are expected to reside in the default job file directory.
*/
void MyFrame::OnContextRunJob( wxCommandEvent& event )
{
OnStartWorker(event);
}
// ------------------------------------------------------------------
/**
* Handle the right-click pop-up menu item to delete an existing job.
* All job files are expected to reside in the default job file directory.
*/
void MyFrame::OnContextDeleteJob( wxCommandEvent& WXUNUSED( event ) )
{
DeleteJobFile();
}
// ------------------------------------------------------------------
/**
* Handle the right-click pop-up menu item to save an existing job under
* a new name - mostly for backup or to modify an existing job temporarily.
* All job files are expected to reside in the default job file directory.
*/
void MyFrame::OnContextJobSaveAs( wxCommandEvent& WXUNUSED( event ) )
{
wxString wsNewJob;
// make up job file name
wxFileName wfnJobFile;
wfnJobFile.SetPath( wxGetApp().m_wsConfigDir );
wxString wsSelection = m_textCtrlJobList->GetStringSelection().Trim();
wfnJobFile.SetFullName( wsSelection );
if( !SaveJobAs( wfnJobFile.GetFullPath(), wsNewJob ) )
{
// any errors were reported by the called function,
// nothing more to do
return;
}
else
{
// rebuild the tree.
FillJobList();
// & select the old job file again
if ( !SelectJobLineByText( wsSelection ) )
{
SelectJobLine( 0 );
}
}
}
// ------------------------------------------------------------------
/**
* Handle the right-click pop-up menu item to edit an existing job.
* All job files are expected to reside in the default job file directory.
*/
void MyFrame::OnContextRenameJob( wxCommandEvent& WXUNUSED( event ) )
{
wxString wsNewJob;
// make up job file name
wxFileName wfnJobFile;
wfnJobFile.SetPath( wxGetApp().m_wsConfigDir );
wxString wsSelection = m_textCtrlJobList->GetStringSelection().Trim();
wfnJobFile.SetFullName( wsSelection );
// save the file with a new name
if( !SaveJobAs( wfnJobFile.GetFullPath(), wsNewJob ) )
{
return; // nothing more to do
}
else
{
// and then remove the old file if user didn't cancel
wxRemoveFile( wfnJobFile.GetFullPath() );
// & rebuild the tree.
FillJobList();
wfnJobFile.Assign( wsNewJob );
wxString wsJobFile = wfnJobFile.GetFullName();
if ( !SelectJobLineByText( wsJobFile ) )
{
// any errors were reported by the called function,
// nothing more to do
SelectJobLine( 0 );
}
}
}
// ------------------------------- eof ------------------------------