Debugging collision errors #374
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I am currently using the built-in After adding a new collision body attached to the EoAT I am getting the following error message:
This is after I send the trajectory that Tesseract is generating to my simulated robot controller. This causes it to crash. I understand this most likely is because Tesseract is unable to plan this trajectory due to a collision. I have a couple of questions though:
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Replies: 1 comment
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Not necessarily. The error about the time between points not being strictly increasing seems like something that comes from the time parameterization algorithms, all of which make check that subsequent waypoints happen later in time than previous waypoints.
I have seen something like this before with time parameterization, but I haven't really been able to figure out why it happens. I ended up moving to a different time parameterization algorithm.
I would think it should be since the time parameterization algorithm wasn't able to successfully do what it was supposed to
If you are on version 0.18+, you should be able to check
In version 0.18+, you can set |
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Not necessarily. The error about the time between points not being strictly increasing seems like something that comes from the time parameterization algorithms, all of which make check that subsequent waypoints happen later in time than previous waypoints.
I have seen something like this before with time parameterization, but I haven't really been able to figure out why it happens. I ended up moving to a different time parameterization algorithm.
I would think i…