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Debugging collision errors #374

Answered by marip8
Jack-ReframeSystems asked this question in Q&A
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I understand this most likely is because Tesseract is unable to plan this trajectory due to a collision

Not necessarily. The error about the time between points not being strictly increasing seems like something that comes from the time parameterization algorithms, all of which make check that subsequent waypoints happen later in time than previous waypoints.

Have others run into this issue and if so, how have you debugged it?

I have seen something like this before with time parameterization, but I haven't really been able to figure out why it happens. I ended up moving to a different time parameterization algorithm.

Is this actually a failure according to Tesseract?

I would think i…

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