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Test Mode #74

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danielbrownmsm opened this issue Apr 4, 2023 · 3 comments
Open

Test Mode #74

danielbrownmsm opened this issue Apr 4, 2023 · 3 comments
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enhancement New feature or request

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@danielbrownmsm
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Summary
Add test mode back in and make it work. Basically, if you click 'test' on the driver station and then hit 'enable,' the arm should calibrate and then remain in place. Pressing the buttons on the gamepad should make it increase/decrease the arm/extend setpoints by a little bit so we can figure out what the setpoints need to be.

Work Required

  • add commands for test mode
  • add button bindings for test mode
  • make test mode work with the driver station

Verification

  • CI passes
@danielbrownmsm danielbrownmsm added the enhancement New feature or request label Apr 4, 2023
@danielbrownmsm danielbrownmsm added this to the Improvements for Worlds milestone Apr 4, 2023
@X-EX3-X X-EX3-X self-assigned this Apr 4, 2023
@danielbrownmsm
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nevermind all that

@danielbrownmsm
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Work Items:

  • make a test mode button on shuffleboard
  • do the same thing for test mode that we do for manual mode in Arm::Periodic()
  • whenever we enter test mode, instead of setting control mode to test, set the shuffleboard entry for test mode to true

@X-EX3-X
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X-EX3-X commented Apr 8, 2023

In master, awaiting testing

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