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i'm already using the gtkglext port with GTK3 version of my application on linux, would be great to support OSX too. right now, i have to #ifdef all opengl stuff in OSX builds.
The text was updated successfully, but these errors were encountered:
i'm already using the gtkglext port with GTK3 version of my application on linux, would be great to support OSX too. right now, i have to #ifdef all opengl stuff in OSX builds.
The text was updated successfully, but these errors were encountered: