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x-util.lua
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local x_util = {}
function x_util.set_stack_size(item, stack_size)
local item = data.raw.item[item] or data.raw.tool[item] or data.raw.ammo[item]
if not item then return end
item.stack_size = stack_size or 50
end
function x_util.add_prerequisite(tech_name, prerequisite)
local technology = data.raw.technology[tech_name]
for _, name in pairs(technology.prerequisites) do
if name == prerequisite then
return
end
end
table.insert(technology.prerequisites, prerequisite)
end
function x_util.remove_prerequisite(tech_name, prerequisite)
local technology = data.raw.technology[tech_name]
for i, name in pairs(technology.prerequisites) do
if name == prerequisite then
table.remove(technology.prerequisites, i)
end
end
end
function x_util.add_research_ingredient(tech_name, ingredient)
local technology = data.raw.technology[tech_name]
for _, name in pairs(technology.unit.ingredients) do
if name[1] == ingredient then
return
end
end
table.insert(technology.unit.ingredients, {ingredient, 1})
end
function x_util.remove_research_ingredient(tech_name, ingredient)
local technology = data.raw.technology[tech_name]
for i, name in pairs(technology.unit.ingredients) do
if name[1] == ingredient then
table.remove(technology.unit.ingredients, i)
end
end
end
function x_util.contains_research_ingredient(tech_name, ingredient)
local technology = data.raw.technology[tech_name]
for _, name in pairs(technology.unit.ingredients) do
if name[1] == ingredient then
return true
end
end
return false
end
-- From bzutil
-- Add an effect to a given technology
function x_util.add_effect(technology_name, effect)
local technology = data.raw.technology[technology_name]
if technology then
if not technology.effects then technology.effects = {} end
if effect and effect.type == "unlock-recipe" then
if not data.raw.recipe[effect.recipe] then
return
end
table.insert(technology.effects, effect)
end
end
end
-- Add an effect to a given technology to unlock recipe
function x_util.add_unlock(technology_name, recipe)
x_util.add_effect(technology_name, {type="unlock-recipe", recipe=recipe})
end
-- From bzutil
-- remove recipe unlock effect from a given technology, multiple times if necessary
function x_util.remove_recipe_effect(technology_name, recipe_name)
local technology = data.raw.technology[technology_name]
local index = -1
local cnt = 0
if technology and technology.effects then
for i, effect in pairs(technology.effects) do
if effect.type == "unlock-recipe" and effect.recipe == recipe_name then
index = i
cnt = cnt + 1
end
end
if index > -1 then
table.remove(technology.effects, index)
if cnt > 1 then -- not over yet, do it again
x_util.remove_recipe_effect(technology_name, recipe_name)
end
end
end
end
function x_util.is_descendant_of(tech_name, ancestor)
--if tech_name == ancestor then return true end
--log(ancestor .. " --> "..tech_name)
local technology = data.raw.technology[tech_name]
if not technology then return false end
if technology.prerequisites == nil then
return false
end
for _, name in pairs(technology.prerequisites) do
if name == ancestor then
return true
end
if x_util.is_descendant_of(name, ancestor) then
return true
end
end
return false
end
-- From bzutil
-- check if a table contains a sought value
function x_util.contains(table, sought)
for i, value in pairs(table) do
if value == sought then
return true
end
end
return false
end
-- From bzutil
local function add_ingredient(recipe, ingredient, quantity, is_fluid)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing[1] == ingredient or existing.name == ingredient then
return
end
end
if is_fluid then
table.insert(recipe.ingredients, {type="fluid", name=ingredient, amount=quantity})
else
table.insert(recipe.ingredients, {ingredient, quantity})
end
end
end
-- From bzutil
-- Add a given quantity of ingredient to a given recipe
function x_util.add_ingredient(recipe_name, ingredient, quantity, options)
local is_fluid = not not data.raw.fluid[ingredient]
if data.raw.recipe[recipe_name] and (data.raw.item[ingredient] or is_fluid) then
add_ingredient(data.raw.recipe[recipe_name], ingredient, quantity, is_fluid)
add_ingredient(data.raw.recipe[recipe_name].normal, ingredient, quantity, is_fluid)
add_ingredient(data.raw.recipe[recipe_name].expensive, ingredient, quantity, is_fluid)
end
end
-- From bzutil
local function replace_ingredient(recipe, old, new, amount, multiply)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing[1] == new or existing.name == new then
return
end
end
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == old then
ingredient.name = new
if amount then
if multiply then
ingredient.amount = amount * ingredient.amount
else
ingredient.amount = amount
end
end
end
if ingredient[1] == old then
ingredient[1] = new
if amount then
if multiply then
ingredient[2] = amount * ingredient[2]
else
ingredient[2] = amount
end
end
end
end
end
end
-- From bzutil
-- Replace one ingredient with another in a recipe
-- Use amount to set an amount. If that amount is a multiplier instead of an exact amount, set multiply true.
function x_util.replace_ingredient(recipe_name, old, new, amount, multiply, options)
if data.raw.recipe[recipe_name] and (data.raw.item[new] or data.raw.fluid[new]) then
replace_ingredient(data.raw.recipe[recipe_name], old, new, amount, multiply)
replace_ingredient(data.raw.recipe[recipe_name].normal, old, new, amount, multiply)
replace_ingredient(data.raw.recipe[recipe_name].expensive, old, new, amount, multiply)
end
end
-- From bzutil
function set_ingredient(recipe, ingredient, quantity)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing[1] == ingredient then
existing[2] = quantity
return
elseif existing.name == ingredient then
existing.amount = quantity
existing.amount_min = nil
existing.amount_max = nil
return
end
end
table.insert(recipe.ingredients, {ingredient, quantity})
end
end
-- From bzutil
-- Set an ingredient to a given quantity
function x_util.set_ingredient(recipe_name, ingredient, quantity)
if data.raw.recipe[recipe_name] and data.raw.item[ingredient] then
set_ingredient(data.raw.recipe[recipe_name], ingredient, quantity)
set_ingredient(data.raw.recipe[recipe_name].normal, ingredient, quantity)
set_ingredient(data.raw.recipe[recipe_name].expensive, ingredient, quantity)
end
end
-- From bzutil
function remove_ingredient(recipe, old)
index = -1
if recipe ~= nil and recipe.ingredients ~= nil then
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == old or ingredient[1] == old then
index = i
break
end
end
if index > -1 then
table.remove(recipe.ingredients, index)
end
end
end
-- From bzutil
-- Remove an ingredient from a recipe
function x_util.remove_ingredient(recipe_name, old)
if data.raw.recipe[recipe_name] then
remove_ingredient(data.raw.recipe[recipe_name], old)
remove_ingredient(data.raw.recipe[recipe_name].normal, old)
remove_ingredient(data.raw.recipe[recipe_name].expensive, old)
end
end
function x_util.allow_productivity(recipe_name)
for _, module in pairs(data.raw.module) do
if module.category == "productivity" and module.limitation then
table.insert(module.limitation, recipe_name)
end
end
end
function x_util.disallow_productivity(recipe_name)
for _, module in pairs(data.raw.module) do
if module.category == "productivity" and module.limitation then
for i, name in pairs(module.limitation) do
if name == recipe_name then
table.remove(module.limitation, i)
end
end
end
end
end
function x_util.disallow_efficiency(recipe_name)
for _, module in pairs(data.raw.module) do
if module.category == "effectivity" then
module.limitation = module.limitation or {}
for i, name in pairs(module.limitation) do
if name == recipe_name then
table.remove(module.limitation, i)
end
end
-- Also add to limitation_blacklist
module.limitation_blacklist = module.limitation_blacklist or {}
table.insert(module.limitation_blacklist, recipe_name)
end
end
end
function x_util.debug_technology(tech_name)
local tech = data.raw.technology[tech_name]
if not tech then log("Unable to find "..tech_name) return end
log(serpent.block({
A_name = tech.name,
B_prereq = tech.prerequisites,
C_effects = tech.effects
}))
end
function x_util.set_item_subgroup_order(subgroup_name, order)
local item_subgroup = data.raw["item-subgroup"][subgroup_name]
if not item_subgroup then return end
item_subgroup.order = order
end
return x_util