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[Suggestion] Zonecfg gametype:LastManStanding/FFA/PvE/PvP/CTF #816

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asleeponduty opened this issue Sep 28, 2014 · 0 comments
Open

[Suggestion] Zonecfg gametype:LastManStanding/FFA/PvE/PvP/CTF #816

asleeponduty opened this issue Sep 28, 2014 · 0 comments

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@asleeponduty
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Hi,
I've used this plugin for a while, and I'm interested in different gametypes being implemented to facilitate and augment the configuration we can use now.

As War is implemented now, If you want to set up a FFA game, you have to set each team's size to 1 and add a whole bunch of teams with spawnstyle:invisible. However, when one team's lifepool is empty, the round resets, which is no good for elimination-style FFA where there is only one victor. This same idea can be applied to PvE games as well - think Zombie Survival with last man standing as the winner.

The general idea I had for a FFA gametype would set each team's name to the player name, and cycle through the colors in the color list. (Of course, due to scoreboard limitations only 12 players or so could be ingame at a time). The round would end when there is only one "team" alive.

The other switches such as PvE, PvP, CTF would have their own presets, and modify the game end conditions.

Thoughts? Or have I overlooked something when it comes to a free-for-all deathmatch implementation?

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