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CfgLoadouts.hpp
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CfgLoadouts.hpp
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class CfgLoadouts {
// Use POTATO to run gear assignment
usePotato = 1;
// Fast, Easy Settings to change loadouts without touching the arrays. For TVT Balancing.
// Allow Zoomed Optics (1 is true, 0 is false) <Anything like a HAMR (4x) optic won't be added, "red dot" would be fine>
allowMagnifiedOptics = 0;
// Allow changeable optics on a global level, note: optic options obey allowMagnifiedOptics rules
allowChangeableOptics = 1;
// Do Vehicle Loadouts
// (1 will run normaly, 0 will leave them to vanilla defaults, -1 will clear and leave empty)
setVehicleLoadouts = 1;
// Fallback: use a basic soldiers loadout when the unit's classname isn't found (for Alive spawning random units)
useFallback = 1;
// prefixes to strip from the units classnames
prefixes[] = {"b_", "o_", "i_"};
// Shared defines
#include "f\loadouts\common.hpp" // DO NOT COMMENT OUT, WILL BREAK EVERYTHING
// Available loadouts - More to come soon! Use the custom exporter in virtual arsenal and paste in the blanktemplate file to make your own.
// For use with exporter - "f\loadouts\blankTemplate.hpp"
// US Army - UCP "f\loadouts\us_army_ucp.hpp"
// US Army - OCP "f\loadouts\us_army_ocp.hpp"
// US Marines - Woodland "f\loadouts\us_marines_w.hpp"
// US Marines - Desert "f\loadouts\us_marines_d.hpp"
// RU MSV - EMR "f\loadouts\ru_msv_emr.hpp"
// AUS Army - MC/Auspat "f\loadouts\aus_army_auspat.hpp"
// Note: please delete any factions you're not using
// (i.e. delete the OPF and CIV classes in a BLU vs IND fight)
class blu_f { // BLU
#include "c\loadouts\us_army_ocp.hpp"
};
class ind_f { // IND
#include "c\loadouts\aus_army_auspat.hpp"
};
class opf_f { // OPF
#include "c\loadouts\ru_msv_emr.hpp"
};
#include "c\loadouts\civilians.hpp" // Civilians (mainly for RP missions)
};