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Hi !
I'm building a multiplayer game with your instrument (real time game with socket.IO). In my game, each player has it own instance of your piano to avoid note conflict.
So each time a user join a game, all clients loads all samples for this new player and it cause performance issues for other players (mainly delay on socket and UI).
How can I cache all samples to avoid unnecessarry redundant requests ?
Thanks
The text was updated successfully, but these errors were encountered:
Hi !
I'm building a multiplayer game with your instrument (real time game with socket.IO). In my game, each player has it own instance of your piano to avoid note conflict.
So each time a user join a game, all clients loads all samples for this new player and it cause performance issues for other players (mainly delay on socket and UI).
How can I cache all samples to avoid unnecessarry redundant requests ?
Thanks
The text was updated successfully, but these errors were encountered: