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index.html
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<!doctype html>
<html lang="en">
<head>
<title>kite-hunt</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<script src="js/lib/three/Three.js"></script>
<script src="js/lib/three/ShaderExtras.js"></script>
<script src="js/lib/dat-gui/dat.gui.min.js"></script>
<script src="js/lib/three/ImprovedNoise.js"></script>
<script src="js/lib/three/Detector.js"></script>
<script src="js/lib/stats/Stats.js"></script>
<script src="js/lib/pubsub/pubsub.js"></script>
<script src="js/lib/freesound/freesoundLib.js"></script>
<script src="js/lib/jquery/jquery.js"></script>
<script src="js/lib/jquery/jquery-jsonp.js"></script>
<script src="js/app/main.js"></script>
<script src="js/app/Sphere.js"></script>
<script src="js/app/Cube.js"></script>
<script src="js/app/Pyramid.js"></script>
<script src="js/app/audio/Audio.js"></script>
<script src="js/app/audio/Scene.js"></script>
<script src="js/app/audio/Buffer.js"></script>
<script src="js/app/audio/Sine.js"></script>
<script src="js/app/audio/ADSR.js"></script>
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a {
color: #f00;
font-weight: bold;
text-decoration: underline;
cursor: pointer;
}
</style>
</head>
<body>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var SHADOW_MAP_WIDTH = 2048, SHADOW_MAP_HEIGHT = 2048;
var MARGIN = 100;
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
var FLOOR = -250;
var NEAR = 5, FAR = 50000;
var worldWidth = 128, worldDepth = 128, worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
var camera, controls, scene, renderer, light, projector, plane, color, materials = [];
var postprocessing = { enabled : true };
var material_depth;
var mouse = new THREE.Vector2(), offset = new THREE.Vector3(), INTERSECTED, SELECTED, SHIFT = false, MOUSEDOWN = false, MOUSEDOWNx = 0;
var objects = [];
var audio;
var clock = new THREE.Clock();
var freesound = new Freesound('d34c2909acd242819a7f4ceba6a7c041', true);
init();
animate();
</script>
</body>
</html>