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kilkakon.txt
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Kilkakon's notes:
1.0.19:
- Hotspots! XML defined areas that will go to specified behaviours instead of the usual drag.
- The ability to pause and resume a shimeji's animations has been added
- Shimeji works again on Japanese locale computers
- Letting go of a shimeji no longer forces the shimeji to change to the landing animation when it's no longer appropriate to do so (for example, a shimeji that has resisted and broken free)
- Some code cleanup
- New translations: Arabic by Anas-dev, Traditional Chinese by Snowcat (thank you!)
- Updates to Catalan, French, Japanese, Spanish and Polish translations (thank you!)
See https://youtu.be/be7t4aI7xCE for details
1.0.18:
- BreedJump and BreedMove actions to allow Shimeji to clone while on the move.
- Exposed velocity during Fall to xml files so artists can create dynamic falling actions.
- Transient flag on breeding actions to categorise clones as normal or as a transient. I define transients as temporary shimeji like projectiles or other effects.
- Added Transients to Allowed Behaviours menu.
- Fixed issue with Dragged OffsetX/Y that was preventing swing animations from playing.
- Fixed issue with interactive windows not working on Windows 7.
- Restored error message for icon.png being missing, made it non-fatal as per a suggestion from snek (thank you!)
- Some code cleanup
- Cassyz's updated French translation (thank you!)
See https://www.youtube.com/watch?v=h4v21f2xFgg for more details
1.0.17:
- The shimeji chooser can now be made to appear each time Shimeji is run.
- Changes made in the Shimeji chooser will not force still selected Shimeji to be reloaded.
- Unused shimeji chooser check is now case insensitive, and also skips any folder starting with .
- Invisible window glitch fixed. I admit this was a very difficult one to crack! On Windows 10, Metro apps that are closed or minimised would still be reported as visible by the operating system. I was able to come up with a solution, and now everything works, although it will mean that the minimum version of Windows supported is now Vista.
- When "Move Between Screens" is off, Shimeji will be slightly better behaved in staying on the same screen (will not consider windows on another screen as valid interactive windows).
- When "Move Between Screens" is off, Shimeji will no longer spawn on other monitors when initially spawning, or when running out of valid actions.
- Restore Windows now actually works.
- "Dismiss All Others" added to right-click menu. Dismisses shimejis of all types other than the one clicked
- The Dragged action now has two new properties, OffsetX (default 0) and OffsetY (default 120). This allows an artist to change where the shimeji holds onto the mouse cursor!
- Critical security fix. I can go into it more detail in private if you wish, part of me feels it might be best not to make the news too public.
See https://www.youtube.com/watch?v=vDYrPBzbaAY for more details
1.0.16:
- "Move Between Screens" toggle to prevent shimeji changing screens unexpectedly for multiscreen users
- "Transformation" behaviour toggle to stop Shimeji transforming
- hqx scaling filter for scaling factors above 1, using Edu Garcia's version: https://github.com/Arcnor/hqx-java
- Generic sound folder to allow different Shimeji to share the same sound files
- Count variable exposed to xml conditions (number of shimeji of the current type as opposed to all types)
- Muting action (stop a specific or all sounds)
- Windows Lockscreen freezing shimeji bug fix
- Plugging in another screen freezing shimeji bug fix
See https://www.youtube.com/watch?v=fHzbW8glPMs for more details
1.0.15:
- Japanese Shimeji-e backwards compatability
See https://www.youtube.com/watch?v=65p39FjbQPI for more details
1.0.14:
- Affordances
See https://www.youtube.com/watch?v=24aPIWOOzfA for more details
1.0.13:
- Draggable property
- SelfDestruct action
- Scaling bug fix
- Clarified missing imageRight error message
See https://www.youtube.com/watch?v=Lcx2wVPiKUk for more details
1.0.12:
- Transform action
- Shimeji scaling
- Menu DPI awareness
- Improved memory usage
- 3 more languages
See https://www.youtube.com/watch?v=nZ_IW5quK8g for more details
1.0.11:
- New menu system
- Included nimrod theming
- 5 more languages
See https://www.youtube.com/watch?v=GUr-NiSyTM4 for more details
1.0.10:
- Internationalisation
- Tweaked the build xml
- Shimeji that fail to load will not abort the load sequence if there's other shimeji in the queue
See https://www.youtube.com/watch?v=mZ0Za94i76A for more details
1.0.9:
- Sound and Volume attribute on Pose tags to allow playing sound files
- Fix for Turn action
- Improved error message dialog
See https://www.youtube.com/watch?v=5CMy4xqdkrg for more details
1.0.8:
- Asymmetry support with new ImageRight attribute
- New MoveWithTurn and Turn actions
- Add Interactive Windows dialog no longer options twice
See https://www.youtube.com/watch?v=RmkzZ3Shf24 for more details
1.0.7:
64-bit support
BornMascot attribute for the Breed action
Allowed Behaviour menu
1.0.6:
Added premultiplying to the images so translucent images work now, yay!
Also did some regexing to the behaviour list so it looks nicer
1.0.5:
I did some basic changes to the program to make this new version. I did make an effort to contact
the original group but they didn't reply--so I'm releasing this as is, with full credit to them. :)
So cheers shimeji-ee group!
I may have accidentally pressed Alt+Shift+F in Netbeans in a few of the files because I can't stand
if (...) { style brackets. Sorry if that offends anybody. :O
The main changes I made in this version:
- settings.properties instead of windows.txt and ActiveShimeji
- New form and renamed captions and reworked menus
- Not showing form on load