Recovering intrinsic camera matrix from simulation camera #84
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Hello, have you taken a look at this document by @jabarragann ? |
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Hi - I am trying to recover an homogenous intrinsic camera matrix of the form:
From the simulator camera specifications here. @adnanmunawar noted here that I should be able to recover the intrinsic matrix given the near plane, far plane, FOV, and aspect ratio, and I would like to confirm that I am doing this correctly.
Using this source and this source, it appears that the conversion from simulation camera parameters to OpenGL projection matrix is:
Any advice on how to go from this projection matrix to the camera intrinsic matrix? This seems like another possible step, but not sure.
Thanks for your help!
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