diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index b77fdb2ce64623..c3794fef4cbe76 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -115,7 +115,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() // End LoginQueryHolder content PrepareStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC, "SELECT button, action, type FROM character_action WHERE guid = ? AND spec = ? ORDER BY button", CONNECTION_ASYNC); - PrepareStatement(CHAR_SEL_MAILITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, item_guid, itemEntry, ii.owner_guid, m.id FROM mail_items mi INNER JOIN mail m ON mi.mail_id = m.id LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE m.receiver = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_SEL_MAILITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, item_guid, itemEntry, ii.owner_guid, m.id FROM mail_items mi INNER JOIN mail m ON mi.mail_id = m.id LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE m.receiver = ?", CONNECTION_BOTH); PrepareStatement(CHAR_SEL_AUCTION_ITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, itemguid, itemEntry FROM auctionhouse ah JOIN item_instance ii ON ah.itemguid = ii.guid", CONNECTION_SYNCH); PrepareStatement(CHAR_SEL_AUCTIONS, "SELECT id, houseid, itemguid, itemEntry, count, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid", CONNECTION_SYNCH); PrepareStatement(CHAR_INS_AUCTION, "INSERT INTO auctionhouse (id, houseid, itemguid, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index e08e4f828d0874..1c0080b6eaf468 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -640,13 +640,6 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) accountId = playerData->AccountId; name = playerData->Name; level = playerData->Level; - - // check mailbox - if (playerData->MailCount) - { - SendCharDelete(CHAR_DELETE_FAILED); - return; - } } // prevent deleting other players' characters using cheating tools