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if contradictory, roll back 1. and try a different attempt
This behaves like the step solver (interrupted and again executed) - the solution does not completely change if contradictory.
This gives different results and has to be evaluated if they are nice.
The text was updated successfully, but these errors were encountered:
So this is to prevent the world changing completely if the step solver runs into a dead end? Seems viable and completely implementable in Monoceros - the WFC core already gives us all the tools to do this. The only thing to keep in mind is having a reliable strategy for changing the random state.
Implement optional:
This behaves like the step solver (interrupted and again executed) - the solution does not completely change if contradictory.
This gives different results and has to be evaluated if they are nice.
The text was updated successfully, but these errors were encountered: