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GameButtonBar.cs
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using System;
using Android.Graphics;
namespace Segmentus
{
class GameButtonBar : DrawablePart
{
enum BarState { Normal, Exiting, GameEnd };
static float lPos = -300 * GameView.scaleFactor;
static float lmPos = -100 * GameView.scaleFactor;
static float mPos = 0;
static float rmPos = 100 * GameView.scaleFactor;
static float rPos = 300 * GameView.scaleFactor;
static float farMPos = 720 * GameView.scaleFactor;
static float farRMPos = 820 * GameView.scaleFactor;
static float farRPos = 1020 * GameView.scaleFactor;
const float DurationFactor = 0.85f;
public event Action ExitRequested, ReplayRequested;
Button exitButton, cancelButton, replayButton;
TextContent text;
HandyAnimator exitAnim, sureAnim, replayAnim;
BarState state;
BarState State
{
get { return state; }
set
{
state = value;
KillAnims();
switch (state)
{
case BarState.Normal:
exitAnim = HandyAnimator.OfFloat(exitButton.pivot.X, mPos,
(int)(Math.Abs(exitButton.pivot.X - mPos) * DurationFactor));
sureAnim = HandyAnimator.OfFloat(text.pivot.X, farMPos,
(int)(Math.Abs(text.pivot.X - farMPos) * DurationFactor));
replayAnim = HandyAnimator.OfFloat(replayButton.pivot.X, farRMPos,
(int)(Math.Abs(replayButton.pivot.X - farRMPos) * DurationFactor));
break;
case BarState.Exiting:
exitAnim = HandyAnimator.OfFloat(exitButton.pivot.X, lPos,
(int)(Math.Abs(exitButton.pivot.X - lPos) * DurationFactor));
int dr = (int)(Math.Abs(replayButton.pivot.X - farRMPos) * DurationFactor);
sureAnim = HandyAnimator.OfFloat(text.pivot.X, mPos,
(int)(Math.Abs(text.pivot.X - mPos) * DurationFactor));
sureAnim.core.StartDelay = dr;
replayAnim = HandyAnimator.OfFloat(replayButton.pivot.X, farRMPos, dr);
break;
case BarState.GameEnd:
exitAnim = HandyAnimator.OfFloat(exitButton.pivot.X, lmPos,
(int)(Math.Abs(exitButton.pivot.X - lmPos) * DurationFactor));
int ds = (int)(Math.Abs(text.pivot.X - farMPos) * DurationFactor);
sureAnim = HandyAnimator.OfFloat(text.pivot.X, farMPos, ds);
replayAnim = HandyAnimator.OfFloat(replayButton.pivot.X, rmPos,
(int)(Math.Abs(replayButton.pivot.X - rmPos) * DurationFactor));
replayAnim.core.StartDelay = ds;
break;
}
exitAnim.Update += (val) => exitButton.pivot.X = (float)val;
sureAnim.Update += (val) =>
{
text.pivot.X = (float)val;
cancelButton.pivot.X = text.pivot.X + (rPos - mPos);
};
replayAnim.Update += (val) => replayButton.pivot.X = (float)val;
exitAnim.core.Start();
sureAnim.core.Start();
replayAnim.core.Start();
}
}
void KillAnims()
{
foreach (HandyAnimator anim in new HandyAnimator[]
{exitAnim, sureAnim, replayAnim})
if (anim != null && anim.core.IsRunning)
anim.core.Cancel();
exitAnim = sureAnim = replayAnim = null;
}
public void ResetToNormalState()
{
KillAnims();
state = BarState.Normal;
exitButton.pivot.X = mPos;
text.pivot.X = farMPos;
replayButton.pivot.X = farRMPos;
cancelButton.pivot.X = farRPos;
}
public GameButtonBar(Pivot parentPivot, float x, float y)
: base(parentPivot, x, y)
{
int size = (int)(80 * GameView.scaleFactor);
int r = (int)(64 * GameView.scaleFactor);
Rect bounds = new Rect(-r, -r, r, r);
Bitmap exitBitmap = BitmapLoader.LoadAndResize(Resource.Drawable.exit,
size, size);
BitmapContent exitFace = new BitmapContent(exitBitmap, null);
exitButton = new Button(exitFace, bounds, pivot);
exitButton.Pressed += OnExitButton;
Bitmap cancelBitmap = BitmapLoader.LoadAndResize(Resource.Drawable.cancel,
size, size);
BitmapContent cancelFace = new BitmapContent(cancelBitmap, null);
cancelButton = new Button(cancelFace, bounds, pivot);
cancelButton.Pressed += OnCancelButton;
Bitmap replayBitmap = BitmapLoader.LoadAndResize(Resource.Drawable.replay,
size, size);
BitmapContent replayFace = new BitmapContent(replayBitmap, null);
replayButton = new Button(replayFace, bounds, pivot);
replayButton.Pressed += OnReplayButton;
text = new TextContent("ARE YOU SURE?", ColorBank.Red,
50 * GameView.scaleFactor, pivot);
ResetToNormalState();
}
void OnExitButton()
{
if (State == BarState.Normal)
State = BarState.Exiting;
else
ExitRequested?.Invoke();
}
void OnCancelButton()
{
if (State == BarState.Exiting)
State = BarState.Normal;
}
void OnReplayButton()
{
if (State == BarState.GameEnd)
ReplayRequested?.Invoke();
}
public void OnGameEnd() => State = BarState.GameEnd;
public void Activate()
{
exitButton.Activate();
cancelButton.Activate();
replayButton.Activate();
}
public void Deactivate()
{
exitButton.Deactivate();
cancelButton.Deactivate();
replayButton.Deactivate();
}
protected override void Draw(Canvas canvas)
{
exitButton.OnDraw(canvas);
text.OnDraw(canvas);
replayButton.OnDraw(canvas);
cancelButton.OnDraw(canvas);
}
}
}