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Describe the bug
When the GameProfiler script is added to the scene, it puts the GC under a very heavy load.
To Reproduce
Steps to reproduce the behavior:
Add GameProfiler script to project
Add to the scene
see constant SOH allocations
Expected behavior
The GameProfiler should not effect benchmarking in a significant way. It also seems to constantly allocate over time without cleaning up? I saw an increase of about 10MB over a 10 minute run.
Screenshots
Log and callstacks
None, I can try to run dotmemory when I have the time though.
Release Type: Official Release
Version: 4.2.0.2282
Platform(s): windows 11
Describe the bug
When the GameProfiler script is added to the scene, it puts the GC under a very heavy load.
To Reproduce
Steps to reproduce the behavior:
GameProfiler
script to projectExpected behavior
The
GameProfiler
should not effect benchmarking in a significant way. It also seems to constantly allocate over time without cleaning up? I saw an increase of about 10MB over a 10 minute run.Screenshots
Log and callstacks
None, I can try to run dotmemory when I have the time though.
Additional context
This was reported by @jkh404 in the community toolkit repo. stride3d/stride-community-toolkit#189
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