Physics Convex Hull Collider Bug #1574
mathmb1986
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@mathmb1986 If there's an issue with Stride could you please describe the bug in more detail in an issue? (i.e file a proper bug report in the "issues" tab) |
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https://github.com/mathmb1986/RigidBodyPhysicBug/blob/master/ColliderBug.png
https://github.com/mathmb1986/RigidBodyPhysicBug
there is no crash.. the collision is far from corresponding to the object
What I want to do is.. that the pieces explode and fall to the ground but if I use a staticphysicsComponent.. with a static mesh .. Made with a model asset the collision with a bullet And all object is perfect but.. the object does not move ..so we take RigidBodyphysicsComponent ... if I take a static mesh .. Made with a model asset there is no collision of Detect and that even if the groups and Flags are put to All ..
if I use RigidBodyPhysicsComponent with a Convex model made with a model asset.. the Object can fall... The form in the debug is the right ... but there is far too much space between the colliding Objects
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