You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Not a bug, but a possible inconvenience to deal with for users expecting the quaternions to match transformations from ARKit's coordinate space.
The quaternions output by Stray Scanner can be reverted to ARKit's camera coordinate space by multiplying each quaternion q by the quaternion q' = qw=0, qi=1, qj=0, qk=0, i.e. quaternion_multiply(q, q'), which serves as an inversion of the x-axis rotation applied by Stray Scanner to ARKit's quaternions.
The text was updated successfully, but these errors were encountered:
Not a bug, but a possible inconvenience to deal with for users expecting the quaternions to match transformations from ARKit's coordinate space.
The quaternions output by Stray Scanner can be reverted to ARKit's camera coordinate space by multiplying each quaternion q by the quaternion q' = qw=0, qi=1, qj=0, qk=0, i.e. quaternion_multiply(q, q'), which serves as an inversion of the x-axis rotation applied by Stray Scanner to ARKit's quaternions.
The text was updated successfully, but these errors were encountered: