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test.cpp
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test.cpp
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#include <windows.h>
#include "edwin.h"
const char *options[] = {"A", "B", "C", "D"};
char scratch[16][16];
int si = 0;
static LRESULT __stdcall
WindowProc(HWND hwnd, UINT u_msg, WPARAM w_param, LPARAM l_param)
{
switch (u_msg) {
case WM_PAINT: {
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
FillRect(hdc, &ps.rcPaint, GetSysColorBrush(COLOR_WINDOW));
EndPaint(hwnd, &ps);
break;
}
case WM_SIZE:
// Resize UI tree
ed_resize(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, u_msg, w_param, l_param);
}
void
test_rect(ed_rect rect)
{
ed_begin_border(ED_VERT, rect.x, rect.y, rect.w, rect.h);
ed_end();
}
int __stdcall
WinMain(HINSTANCE hinstance, HINSTANCE, LPSTR, int cmdshow)
{
constexpr int width = 800;
constexpr int height = 600;
// Main window of your existing windows application
WNDCLASS wndclass = {};
wndclass.lpfnWndProc = WindowProc;
wndclass.hInstance = hinstance;
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.lpszClassName = "ED_TEST";
RegisterClass(&wndclass);
HWND hwnd = CreateWindow("ED_TEST", "Edwin Test", WS_OVERLAPPEDWINDOW,
(GetSystemMetrics(SM_CXSCREEN) - width) / 2,
(GetSystemMetrics(SM_CYSCREEN) - height) / 2,
width, height, NULL, NULL, hinstance, NULL);
ShowWindow(hwnd, cmdshow);
ed_init(hwnd);
ed_begin_window("Everything", ED_VERT, 0, 0, 0.4f, 1);
{
ed_begin_border(ED_VERT, 0, 0, 1, 0);
{
ed_label("Below are all edwin controls");
}
ed_end();
ed_begin_group("All Controls", ED_VERT, 0, 0, 1, 0);
{
ed_button("Button", NULL);
ed_space(20);
ed_input("String", ED_STRING);
ed_input("Int", ED_INT);
ed_data(ed_int_fmt("Hex Int", 0, 0, "0x%08X", 16), scratch[si++]);
ed_input("Float", ED_FLOAT);
ed_float("Float Slider", 0, 1);
ed_input("Int64", ED_INT64);
ed_input("Float64", ED_FLOAT64);
ed_data(ed_enum("Enum", options, 4), scratch[si++]);
ed_data(ed_flags("Flags", options, 4), scratch[si++]);
ed_data(ed_bool("Bool"), scratch[si++]);
ed_text("Text");
ed_vector("Vector", ED_FLOAT, 3);
ed_matrix("Matrix", ED_FLOAT, 3, 3);
ed_color("Color");
unsigned image[32 * 32];
for (unsigned y = 0; y < 32; ++y) {
for (unsigned x = 0; x < 32; ++x) {
image[x + y * 32] = 0xFFFF0000 | ((8 * y) << 8) | (8 * x);
}
}
ed_push_rect(1.0f, 0, 128, 128);
ed_image_buffer((unsigned char *)image, 32, 32, ED_RGBA);
}
ed_end();
ed_begin_group("Group", ED_VERT, 0, 0, 1, 0);
{
ed_begin_border(ED_VERT, 0, 0, 1, 0);
{
ed_label("That's all");
}
ed_end();
}
ed_end();
}
ed_end();
ed_begin_window("Layout Test", ED_VERT, 1, 0, 0.6f, 1);
{
ed_begin_border(ED_VERT, 0, 0, 1.0f, 0);
{
test_rect({0, 0, 1.0, 30});
test_rect({0, 0, 1.0, 20});
ed_begin_border(ED_HORZ, 0, 0, 1.0f, 0);
{
test_rect({0, 0, 0.333f, 20});
test_rect({0, 0, 0.333f, 20});
test_rect({0, 0, 0.333f, 20});
}
ed_end();
ed_begin_border(ED_HORZ, 0, 0, 1.0f, 0);
{
test_rect({0, 0, 1, 20});
test_rect({0, 0, 50, 20});
test_rect({0, 0, 50, 20});
}
ed_end();
}
ed_end();
ed_begin_border(ED_VERT, 0, 0, 1.0, 1.0);
{
ed_begin_border(ED_HORZ, 0, 0, 1.0f, 0);
{
test_rect({0, 0, 20, 20});
test_rect({0, 0, 1.0, 20});
test_rect({0, 0, 20, 20});
}
ed_end();
ed_begin_border(ED_ABS, 0, 0, 1, 1);
{
test_rect({0, 0, 40, 40});
test_rect({1, 0, 40, 40});
test_rect({0, 1, 40, 40});
test_rect({1, 1, 40, 40});
test_rect({0.5, 1, 40, 40});
test_rect({1, 0.5, 40, 40});
test_rect({0.5, 0, 40, 40});
test_rect({0, 0.5, 40, 40});
test_rect({0.5, 0.5, 40, 40});
}
ed_end();
ed_begin_border(ED_HORZ, 0, 0, 1.0, 0);
{
test_rect({0, 0, 20, 20});
test_rect({0, 0, 1.0, 20});
test_rect({0, 0, 20, 20});
}
ed_end();
}
ed_end();
}
ed_end();
MSG msg = {};
for (;;) {
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
if (msg.message == WM_QUIT) {
break;
}
continue;
}
// Update/render your game
Sleep(16);
}
ed_deinit();
return 0;
}