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pawnhash.cpp
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//===========================================================//
//
// Maverick Chess Engine
// Copyright 2013 Steve Maughan
//
//===========================================================//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <assert.h>
#include "defs.h"
#include "eval.h"
#include "data.h"
#include "procs.h"
#include "bittwiddle.h"
struct t_pawn_hash_record *lookup_pawn_hash(struct t_board *board, struct t_chess_eval *eval)
{
t_chess_color color;
// Look-up in pawn hash table
struct t_pawn_hash_record *pawn_record = &pawn_hash[board->pawn_hash & pawn_hash_mask];
// See if already exists
if (pawn_record->key == board->pawn_hash) {
for (color = WHITE; color <= BLACK; color++) {
eval->attacks[color][PAWN] = pawn_record->attacks[color];
}
return pawn_record;
}
// Create all of the goodies!!
t_chess_color opponent;
t_chess_square s;
t_bitboard b, w, p;
t_chess_value middlegame = 0;
t_chess_value endgame = 0;
t_chess_value bonus;
t_bitboard fwd_attacks[2];
t_bitboard bkw_attacks[2];
int c;
pawn_record->key = board->pawn_hash;
// forward bitmaps
w = board->piecelist[WHITEPAWN];
pawn_record->pawn_count[WHITE] = popcount(w);
pawn_record->forward_squares[WHITE] = (w << 8) | (w << 16) | (w << 24) | (w << 32) | (w << 40) | (w << 48);
b = board->piecelist[BLACKPAWN];
pawn_record->pawn_count[BLACK] = popcount(b);
pawn_record->forward_squares[BLACK] = (b >> 8) | (b >> 16) | (b >> 24) | (b >> 32) | (b >> 40) | (b >> 48);
// backward bitmaps
w = board->piecelist[WHITEPAWN];
pawn_record->backward_squares[WHITE] = (w >> 8) | (w >> 16) | (w >> 24) | (w >> 32) | (w >> 40) | (w >> 48);
b = board->piecelist[BLACKPAWN];
pawn_record->backward_squares[BLACK] = (b << 8) | (b << 16) | (b << 24) | (b << 32) | (b << 40) | (b << 48);
//--Forward & Backward attacks
for (color = WHITE; color <= BLACK; color++) {
fwd_attacks[color] = ((A8G1 & pawn_record->forward_squares[color]) << 1) | ((B8H1 & pawn_record->forward_squares[color]) >> 1);
bkw_attacks[color] = ((A8G1 & (pawn_record->backward_squares[color] | board->pieces[color][PAWN])) << 1) | ((B8H1 & (pawn_record->forward_squares[color] | board->pieces[color][PAWN])) >> 1);
}
// attacks
for (color = WHITE; color <= BLACK; color++) {
p = board->pieces[color][PAWN];
pawn_record->attacks[color] = (((p & B8H1) << 7) >> (16 * color)) | (((p & A8G1) << 9) >> (16 * color));
}
// passed
for (color = WHITE; color <= BLACK; color++) {
opponent = OPPONENT(color);
pawn_record->passed[color] = board->pieces[color][PAWN] & ~(fwd_attacks[opponent] | pawn_record->forward_squares[opponent] | pawn_record->backward_squares[color]);
//-- Add the basic passed pawn bonus
b = pawn_record->passed[color];
while (b){
s = bitscan_reset(&b);
bonus = passed_pawn_bonus[color][s];
middlegame += bonus;
endgame += bonus;
//-- Connected passed pawn bonus
if (connected_pawn_mask[s] & pawn_record->passed[color]){
//** Tested 2013-09-14
// Base = /1, /1
// New1 = 3/2, 3/2
// New2 = 4/3, 4/3
// New3 = 3/4, 3/4
// New4 = /2, /2 (BEST! +25 ELO)
// So connected bonus must be less than the bonus for the passed pawn
// New1 = /3, /3
// New2 = /3, /2
// New3 = /4, /2 (BEST)
// New4 = /4, /3
// Try even more options
// New1 = /4, 2/3
// New2 = /5, /2
// New3 = /4, /2
// New4 = /5, 2/3
middlegame += bonus / 5;
endgame += (2 * bonus) / 3;
}
}
}
// double (first type of weak pawns)
for (color = WHITE; color <= BLACK; color++) {
b = (board->pieces[color][PAWN] & pawn_record->backward_squares[color]);
pawn_record->double_pawns[color] = b;
pawn_record->weak[color] = b;
while (b){
s = bitscan_reset(&b);
middlegame += double_pawn_penalty[MIDDLEGAME][COLUMN(s)] * (1 - 2 * color);
endgame += double_pawn_penalty[ENDGAME][COLUMN(s)] * (1 - 2 * color);
}
}
// Isolated Pawns
for (color = WHITE; color <= BLACK; color++) {
b = 0;
p = board->pieces[color][PAWN];
for (c = 0; c < 8; c++) {
if (!(p & neighboring_file[c]))
b |= (p & column_mask[c]);
}
pawn_record->isolated[color] = b;
pawn_record->weak[color] |= b;
}
int count = popcount(pawn_record->isolated[WHITE]) - popcount(pawn_record->isolated[BLACK]);
middlegame += count * MG_ISOLATED_PAWN;
endgame += count * EG_ISOLATED_PAWN;
// Backward
//--TO DO!!
//- Piece Square values
for (color = WHITE; color <= BLACK; color++) {
b = board->pieces[color][PAWN];
while (b) {
s = bitscan_reset(&b);
middlegame += piece_square_table[PIECEINDEX(color, PAWN)][MIDDLEGAME][s] * (1 - color * 2);
endgame += piece_square_table[PIECEINDEX(color, PAWN)][ENDGAME][s] * (1 - color * 2);
}
}
//-- Open file
t_bitboard pawn_file[2];
for (color = WHITE; color <= BLACK; color++) {
pawn_file[color] = board->pieces[color][PAWN] | pawn_record->forward_squares[color] | pawn_record->backward_squares[color];
}
pawn_record->open_file = ~(pawn_file[WHITE] | pawn_file[BLACK]);
//-- Semi Open File
for (color = WHITE; color <= BLACK; color++) {
pawn_record->semi_open_file[color] = (pawn_file[WHITE] ^ pawn_file[BLACK]) & pawn_file[OPPONENT(color)];
}
//-- Transfer to Pawn Record
pawn_record->middlegame = middlegame;
pawn_record->endgame = endgame;
//-- Transfer key Bitboard to the Board structure
for (color = WHITE; color <= BLACK; color++) {
eval->attacks[color][PAWN] = pawn_record->attacks[color];
}
return pawn_record;
}
void init_pawn_hash()
{
pawn_hash = NULL;
set_pawn_hash(8);
}
void destroy_pawn_hash()
{
if (uci.engine_initialized)
free(pawn_hash);
}
void set_pawn_hash(unsigned int size)
{
t_hash i;
if (uci.options.pawn_hash_table_size == size) return;
i = 1;
while ((i << 1) * sizeof(struct t_pawn_hash_record) <= size * 1024 * 1024)
(i <<= 1);
free(pawn_hash);
pawn_hash = (struct t_pawn_hash_record*)malloc(i * sizeof(struct t_pawn_hash_record));
assert(pawn_hash);
pawn_hash_mask = i - 1;
for (i = 0; i <= pawn_hash_mask; i++) {
pawn_hash[i].key = 0;
pawn_hash[i].endgame = 0;
pawn_hash[i].middlegame = 0;
pawn_hash[i].open_file = 0;
for (t_chess_color c = WHITE; c <= BLACK; c++) {
pawn_hash[i].backward[c] = 0;
pawn_hash[i].blocked[c] = 0;
pawn_hash[i].forward_squares[c] = 0;
pawn_hash[i].backward_squares[c] = 0;
pawn_hash[i].isolated[c] = 0;
pawn_hash[i].passed[c] = 0;
pawn_hash[i].candidate_passed[c] = 0;
pawn_hash[i].double_pawns[c] = 0;
pawn_hash[i].attacks[c] = 0;
pawn_hash[i].weak[c] = 0;
pawn_hash[i].semi_open_file[c] = 0;
pawn_hash[i].pawn_count[c] = 0;
}
}
uci.options.pawn_hash_table_size = size;
}
t_hash calc_pawn_hash(struct t_board *board) {
t_hash zobrist = 0;
t_chess_square s;
t_chess_color color;
t_bitboard b;
//-- To Move
if (board->to_move == WHITE)
zobrist = white_to_move_hash;
//-- Pieces
for (color = WHITE; color <= BLACK; color++) {
zobrist ^= hash_value[PIECEINDEX(color, KING)][board->king_square[color]];
b = board->pieces[color][PAWN];
while (b) {
s = bitscan_reset(&b);
zobrist ^= hash_value[PIECEINDEX(color, PAWN)][s];
}
}
return zobrist;
}