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This could simplify and speed things up significantly:
FOR_EACH_TOGGLE/TOGGLE_IF_MORE_TO_COME/UNDO_PREVIOUS_TOGGLES
Calloc()
Free()
The text was updated successfully, but these errors were encountered:
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This could simplify and speed things up significantly:
FOR_EACH_TOGGLE/TOGGLE_IF_MORE_TO_COME/UNDO_PREVIOUS_TOGGLES
construct.Calloc()
/Free()
each call: can allocate on initialisation and free on finalisation.The text was updated successfully, but these errors were encountered: