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lex-engine.sml
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lex-engine.sml
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functor MonoLexEngineFun (structure Streamable : MONO_STREAMABLE
val ord : Streamable.elem -> int)
:> MONO_LEX_ENGINE
where type Streamable.t = Streamable.t
where type Streamable.elem = Streamable.elem
=
struct
structure Streamable = Streamable
type symbol = Streamable.elem
(* Next state function for 7-bit symbols, with 1-byte results. *)
fun next7x1 symbolLimit table state symbol =
if symbol >= symbolLimit then
0
else
let
val i = 128 * state + symbol
in
Char.ord (String.sub (table, i))
end
fun next8x1 symbolLimit table state symbol =
if symbol >= symbolLimit then
0
else
let
val i = 256 * state + symbol
in
Char.ord (String.sub (table, i))
end
fun next9x1 symbolLimit table state symbol =
if symbol >= symbolLimit then
0
else
let
val i = 512 * state + symbol
in
Char.ord (String.sub (table, i))
end
fun next10x1 symbolLimit table state symbol =
if symbol >= symbolLimit then
0
else
let
val i = 1024 * state + symbol
in
Char.ord (String.sub (table, i))
end
fun next7x2 symbolLimit table state symbol =
if symbol >= symbolLimit then
0
else
let
val i = 256 * state + 2 * symbol
in
Char.ord (String.sub (table, i)) * 256 +
Char.ord (String.sub (table, i+1))
end
fun next8x2 symbolLimit table state symbol =
if symbol >= symbolLimit then
0
else
let
val i = 512 * state + 2 * symbol
in
Char.ord (String.sub (table, i)) * 256 +
Char.ord (String.sub (table, i+1))
end
fun next9x2 symbolLimit table state symbol =
if symbol >= symbolLimit then
0
else
let
val i = 1024 * state + 2 * symbol
in
Char.ord (String.sub (table, i)) * 256 +
Char.ord (String.sub (table, i+1))
end
fun next10x2 symbolLimit table state symbol =
if symbol >= symbolLimit then
0
else
let
val i = 2048 * state + 2 * symbol
in
Char.ord (String.sub (table, i)) * 256 +
Char.ord (String.sub (table, i+1))
end
(* Next state function for end-of-stream, with 1-byte results. *)
fun next0x1 table state =
Char.ord (String.sub (table, state))
fun next0x2 table state =
let
val i = 2 * state
in
Char.ord (String.sub (table, i)) * 256 +
Char.ord (String.sub (table, i+1))
end
type ('a, 'b) action = { match : symbol list,
len : int,
start : Streamable.t,
follow : Streamable.t,
self : 'b } -> 'a
type ('a, 'b) table =
int * int * int * ('a, 'b) action vector * (int -> int -> int) * (int -> int)
fun lex self (initial, lastAcceptSink, lastAccept, acceptTable, next, nextEos) s =
let
fun loop candidate candLen candChars candStream state len chars s =
if state = 0 then
(candidate, candLen, candChars, candStream)
else if state <= lastAccept then
if state <= lastAcceptSink then
(state, len, chars, s)
else
(case Streamable.front s of
Streamable.Nil =>
loop state len chars s (nextEos state) len chars s
| Streamable.Cons (ch, s') =>
loop state len chars s (next state (ord ch)) (len+1) (ch :: chars) s')
else
(case Streamable.front s of
Streamable.Nil =>
loop candidate candLen candChars candStream (nextEos state) len chars s
| Streamable.Cons (ch, s') =>
loop candidate candLen candChars candStream (next state (ord ch)) (len+1) (ch :: chars) s')
val (acceptingState, len, chars, s') =
(* By construction, initial is an accepting state. *)
loop initial 0 [] s initial 0 [] s
val f = Vector.sub (acceptTable, acceptingState-1)
in
f { match = rev chars,
len = len,
start = s,
follow = s',
self = self }
end
end
functor LexEngineFun (structure Streamable : STREAMABLE
type symbol
val ord : symbol -> int)
:> LEX_ENGINE
where type 'a Streamable.t = 'a Streamable.t
and type symbol = symbol
=
struct
structure S = Streamable
structure S' = MonomorphizeStreamable (structure Streamable = S
type elem = symbol)
structure E = MonoLexEngineFun (structure Streamable = S'
val ord = ord)
open E
structure Streamable = S
end