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Very infrequently the engine will blunder (for instance, obviously hang material) and recognize this on the very next move.
A possible cause could be incorrectly storing the best move and reporting a different unintended move somehow.
The text was updated successfully, but these errors were encountered:
Very infrequently the engine will blunder (for instance, obviously hang material) and recognize this on the very next move.
A possible cause could be incorrectly storing the best move and reporting a different unintended move somehow.
The text was updated successfully, but these errors were encountered: