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During matches the robots need a mechanism to know which corner they're in.
This is currently solved by using a set of competition-mode USB keys which the teams plugged into their robots. These light up with the corner colour that they are assigned to.
We need two sets of each key; one for the robot currently playing, one for the robot currently preparing. They will be kept in the staging-area.
SR owns 12 of these, the match data on them may need updating for match timeout.
During matches the robots need a mechanism to know which corner they're in.
This is currently solved by using a set of competition-mode USB keys which the teams plugged into their robots. These light up with the corner colour that they are assigned to.
We need two sets of each key; one for the robot currently playing, one for the robot currently preparing. They will be kept in the staging-area.
SR owns 12 of these, the match data on them may need updating for match timeout.
Required actions:
Original
comp/game/usbs
Dependencies
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