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Build for Oculus Quest 3 not giving a response from OpenAI #131
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Hi @Nixer087 could you check project settings to see if internet is allowed? |
Can you make internet always and try? |
Can you debug it via logcat? See if there are any error messages? |
Iquickly tested it and it sais I do not have an API key though it is in the script but not in a separate script, I put it in the ChatGPT script |
So did it work at the end? You should put it in there like this: |
I am unable to test it until the 20th. But I think it will probably do the trick, I also had to change the manifest for it to allow internet and read and write locally .I will let you know as soon as It is fixed. |
I had the same problem with Quest 3 glasses. I,m building an educational game with my students where player can practise different educational skills by talking with avatars in a friendly environment. My students found out that this is a datatype -error. When we added one line of code to Datatypes.sc OPenAI started responding again. Here is our solution: public string? refusal { get; set; } This line must be in the ChatMessage function like this: public struct ChatMessage and the Datatypes -script can be found in Packages/OpenAI Unity/Runtime We hope this helps :) |
so to conclude, I did put the OpenAIApi Keys in the code in the end as it was still in a Json file outside my build.
Thanks for your help!^^ |
Hey,
I encountered an issue that only shows in my build, everything works fine in unity but in the build the messages are not getting through nothing is being displayed as a text so I am asuming that also the AWS just does not work because of this, however my animation is being triggered.
I building for Android for the Quest 2/3 as my game is in augmented reality.
normally a message should appear and the sound clip from AWS should play, which again, works fine inside of unity but not in the build.
does anybody know what the issue could be here? is it a permission issue?
issue.mp4
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