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Chat GPT in VR working? #117
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Sadly i am stuck at the exact same problem and havent been able to find a working solution. I noticed that node apparently got updated, through which a configuration object is used instead of the private key, but i havent been able to make it work for now. So definitely would love to hear feedback or ideas from other people. Hope there will be found a solution soon. |
Hey Firyfly, I figured it out after reading some other people's similar problems, the error is caused due the "Internet premission". I am using Unity 2022.3.11f1 but it should work with the newest versions as well. Kind regards from Barcelona! |
Have you implemented Whisper Speech to Text with the GPT model in VR @xmaymo? For me, I did so and it works well on Quest Link; however, when I go build it to Quest, I am unable to get the microphone to even pick up that I'm speaking. Super confused on why this is. I chose every single possible option from the Microphone Dropdown list, but none of them work on my Quest Build. |
Hey guys,
Did anyone tried the project in VR?
For me everything works fine from the Unity editor but not on the Meta Quest build. I dit a test with the "microphone" permisions and it work well on the meta quest. And the openAI credentials are on the code, so I guess there's another problem.
Basically the var response = await openAI.CreateChatCompletion(request); it is not called.
Is there something I need to change to make it work for VR? Any help would be appreciate it!
Thanks!
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