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Request: Allow all movement modifier types to be individually enabled/disabled #4

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micglin opened this issue Oct 19, 2014 · 0 comments

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@micglin
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micglin commented Oct 19, 2014

I saw this checking out your other mods, and came across this. With default config, I love the changes to movement on water (sharking). While holding jump (the sharking action?), I can get over 32 meters per second, and if I go far enough I get ahead of chunk generation. This is awesome. Might be faster than expected due to having boots with Haste III and a Botania Soujourner's Sash equipped. Unfortunately, the mod seems to override normal running acceleration/speed boosts.

I can't seem to go faster than 5.6M/s on land, the default running speed. This is even when equipped with the Haste III boots, Soujourner's Sash, and Blood Magic Bound Leggings with a Sigil of Haste installed. If I restart without Squake installed, I can run at 14.08m/s with full hunger, 12.80m/s when below 3 hocks of hunger. This is with all 3 speed boosts enabled.

It may be an unfamiliarity with the other movement boosts, and how to best use them. I would like to be able to use just the sharking feature, but disabled the other movement modifiers in the config. Are there number modifiers that will allow that? If not, I would like prefer to see options for the rest of them, not just sharking, e.g:

# if enabled, holding [action needed] allows you to [description of bunnyhop]
B:bunnyHopEnabled=true

# if enabled, holding jump while swimming at the surface of water allows you to glide
B:sharkingEnabled=true  <---already exists

# if enabled, holding sneak while jumping will convert your horizontal speed into vertical speed
B:trimpEnabled=false  <---already exists

Plus any other modifier that would be interacting with other speed boosts.

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