From 8915b9ef49c9a5d0c2b5919d785ada3b787db24e Mon Sep 17 00:00:00 2001
From: Ryan Liptak <squeek502@hotmail.com>
Date: Mon, 18 Jun 2018 23:20:52 -0700
Subject: [PATCH] Add better compatibility with the Cubic Chunks mod

Fixes broken movement when posY would exceed the vanilla bounds

Closes #20
---
 java/squeek/quakemovement/QuakeClientPlayer.java | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/java/squeek/quakemovement/QuakeClientPlayer.java b/java/squeek/quakemovement/QuakeClientPlayer.java
index 9320dde..ea62f03 100644
--- a/java/squeek/quakemovement/QuakeClientPlayer.java
+++ b/java/squeek/quakemovement/QuakeClientPlayer.java
@@ -293,7 +293,7 @@ private static boolean isJumping(EntityPlayer player)
 
 	private static void minecraft_ApplyGravity(EntityPlayer player)
 	{
-		if (player.world.isRemote && (!player.world.isBlockLoaded(new BlockPos((int)player.posX, 0, (int)player.posZ)) || !player.world.getChunkFromBlockCoords(new BlockPos((int) player.posX, (int) player.posY, (int) player.posZ)).isLoaded()))
+		if (player.world.isRemote && (!player.world.isBlockLoaded(new BlockPos((int)player.posX, (int)player.posY, (int)player.posZ)) || !player.world.getChunkFromBlockCoords(new BlockPos((int) player.posX, (int) player.posY, (int) player.posZ)).isLoaded()))
 		{
 			if (player.posY > 0.0D)
 			{