From 8915b9ef49c9a5d0c2b5919d785ada3b787db24e Mon Sep 17 00:00:00 2001 From: Ryan Liptak <squeek502@hotmail.com> Date: Mon, 18 Jun 2018 23:20:52 -0700 Subject: [PATCH] Add better compatibility with the Cubic Chunks mod Fixes broken movement when posY would exceed the vanilla bounds Closes #20 --- java/squeek/quakemovement/QuakeClientPlayer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/java/squeek/quakemovement/QuakeClientPlayer.java b/java/squeek/quakemovement/QuakeClientPlayer.java index 9320dde..ea62f03 100644 --- a/java/squeek/quakemovement/QuakeClientPlayer.java +++ b/java/squeek/quakemovement/QuakeClientPlayer.java @@ -293,7 +293,7 @@ private static boolean isJumping(EntityPlayer player) private static void minecraft_ApplyGravity(EntityPlayer player) { - if (player.world.isRemote && (!player.world.isBlockLoaded(new BlockPos((int)player.posX, 0, (int)player.posZ)) || !player.world.getChunkFromBlockCoords(new BlockPos((int) player.posX, (int) player.posY, (int) player.posZ)).isLoaded())) + if (player.world.isRemote && (!player.world.isBlockLoaded(new BlockPos((int)player.posX, (int)player.posY, (int)player.posZ)) || !player.world.getChunkFromBlockCoords(new BlockPos((int) player.posX, (int) player.posY, (int) player.posZ)).isLoaded())) { if (player.posY > 0.0D) {