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SpriteBuilder always crashes when creating a new project. #1595

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d108 opened this issue May 1, 2015 · 0 comments
Open

SpriteBuilder always crashes when creating a new project. #1595

d108 opened this issue May 1, 2015 · 0 comments

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@d108
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d108 commented May 1, 2015

I'm having this problem with OS X 10.10.3 and Xcode 6.3 where creating a new project results in a crash 100% of the time. I've tried both the 1.4.9 App Store binary and building from the source code. Three tests are failing when building from source.

Failing tests:
    -[InspectoreController_Tests testRefreshPropertyForType]
    -[InspectoreController_Tests testUpdateInspectorFromSelectionForCCButton]
    -[InspectoreController_Tests testUpdateInspectorFromSelectionForCCLabelTTF]
Disabling tests results in the same crashing as the App Store binary.

After the crash, I can open the project from Finder but not by using Open from within SB. The project appears to work without further problems.

Here are some possibly relevant log messages from my system log.

- kernel[0]: SpriteBuilder[81144] Unable to quarantine: 1
- SpriteBuilder[81144]: CoreText CopyFontsForRequest received mig IPC
error (FFFFFFFFFFFFFECC) from font server
- com.apple.xpc.launchd[1]: (SpriteBuilder.731900[81144]) Service
exited due to signal: Abort trap: 6

Additionally, I've validated all of the .ttf fonts known by my system using Font Book.

@d108 d108 changed the title SpriteBuilder always crashes when creating a new project SpriteBuilder always crashes when creating a new project. May 1, 2015
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