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Hi! I'm Gil, a Game Developer / Software Engineer / Musician from Brazil 🎮 💻 🎵 🇧🇷

I'm working on easy to use tools for game development using Unity and Godot engines.
Making games with the best tools is not a trivial job, imagine doing it without them!
As a user of such tools, I have a very good understanding of which ones are easy to integrate and setup, have simple but flexible and useful APIs, etc. Thus I try to make software that is as simple and easy to use as I can, although flexible enough for enabling the most use cases.

As well as building software, I'm planning in writing articles on programming and game development, coming soon!

2 sponsors have funded gilzoide’s work.

@gilzoide

As my first goal, I'd love knowing that 5 people like my work enough to sponsor it! ☺️

@twinstae
Private Sponsor

Featured work

  1. gilzoide/godot-lua-pluginscript

    Godot PluginScript for the Lua language, currently based on LuaJIT's FFI

    Lua 311
  2. gilzoide/godot-dockable-container

    Dockable/tiling UI panels Container addon for Godot

    GDScript 195
  3. gilzoide/unity-texture-apply-async

    Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

    C 118
  4. gilzoide/unity-flex-ui

    Flexbox layout support for Unity UI using the Yoga layout engine

    C# 127
  5. gilzoide/unity-update-manager

    Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike

    C# 111
  6. gilzoide/unity-sqlite-net

    SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL

    C 94

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