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Hi! I'm Gil, a Game Developer / Software Engineer / Musician from Brazil 🎮 💻 🎵 🇧🇷
I'm working on easy to use tools for game development using Unity and Godot engines.
Making games with the best tools is not a trivial job, imagine doing it without them!
As a user of such tools, I have a very good understanding of which ones are easy to integrate and setup, have simple but flexible and useful APIs, etc. Thus I try to make software that is as simple and easy to use as I can, although flexible enough for enabling the most use cases.
As well as building software, I'm planning in writing articles on programming and game development, coming soon!
2 sponsors have funded gilzoide’s work.
Featured work
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gilzoide/godot-lua-pluginscript
Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
Lua 311 -
gilzoide/godot-dockable-container
Dockable/tiling UI panels Container addon for Godot
GDScript 195 -
gilzoide/unity-texture-apply-async
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
C 118 -
gilzoide/unity-flex-ui
Flexbox layout support for Unity UI using the Yoga layout engine
C# 127 -
gilzoide/unity-update-manager
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
C# 111 -
gilzoide/unity-sqlite-net
SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL
C 94