You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On Mon, Aug 3, 2020 at 5:27 PM Jaume Sanchez ***@***.***> wrote:
It´s not a bug really. Three.js now uses WebGL2 by default, and rStats
doesn´t instrument the WebGL2 rendering context.
I'll have to update the code.
—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub
<#26 (comment)>, or
unsubscribe
<https://github.com/notifications/unsubscribe-auth/AELXOMCXCKNOFXUCHFYE75LR642URANCNFSM4OORVUMQ>
.
"WebGLRenderer automatically creates a WebGL 2 rendering context now (and fallbacks to WebGL 1 if necessary). If your project can only use WebGL 1, you can use WebGL1Renderer."
First thank you very much, this rstats is so good to help performance.
it works very well untill three 0.117
but after the new version three.js 118, it dosent show the webgl infomation
The text was updated successfully, but these errors were encountered: