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Hi, thanks for the great library. I am looking to use wagner to make a live glsl node based editor. I am currently stuck on what would be the best way to chain a bunch of shaders without rendering a scene first. Simply a two triangle plane given a sequence of shaders. I would like the first pass to receive the texture from the last pass (backbuffer). An example of this would be great. Thanks!
The text was updated successfully, but these errors were encountered:
Hi, thanks for the great library. I am looking to use wagner to make a live glsl node based editor. I am currently stuck on what would be the best way to chain a bunch of shaders without rendering a scene first. Simply a two triangle plane given a sequence of shaders. I would like the first pass to receive the texture from the last pass (backbuffer). An example of this would be great. Thanks!
The text was updated successfully, but these errors were encountered: