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This is almost completely done with #62
The way we do this is by getting each atom from the rotated sprite before the simulation step, for each one that is not empty we put a Object atom just to have collision.
The rotated sprite still doesn't match sometimes with the Object atoms for some reason. Pretty rare, we can fix it later if it becomes a problem.
The text was updated successfully, but these errors were encountered:
This is
almost completelydone with #62The way we do this is by getting each atom from the rotated sprite before the simulation step, for each one that is not empty we put a Object atom just to have collision.
The rotated sprite still doesn't match sometimes with the Object atoms for some reason.Pretty rare, we can fix it later if it becomes a problem.The text was updated successfully, but these errors were encountered: