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[MDB] Have "under tile" items (pipes, wires) render on top of tiles if they were modified #9

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Jolly-66 opened this issue May 19, 2022 · 3 comments

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@Jolly-66
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Asd asked me to put this here for their convenience.

It may not be possible, but it would be incredibly nice if any sort of pipe/wire changes that are under tiles are highlighted. It would make checking rewires/repipes much easier.

@Jolly-66 Jolly-66 changed the title Have "under tile" items (pipes, wires) render on top of tiles if they were modified [MDB] Have "under tile" items (pipes, wires) render on top of tiles if they were modified May 21, 2022
@AffectedArc07
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Not sure if we can do this given dmm-tools likes to hide pipes under tiles to make renders clean.

@MCHSL how is the dmm-tools code interface, and is it feasible to disable specific render passes code first?

@MCHSL
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MCHSL commented Jun 26, 2022

perhaps explicitly disabling the "hide-invisible" render pass would do it

@Jolly-66
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I suppose I'll throw this in as well.

Instead of it just being pipes/wires/whatever, is it possible to just have anything under certain things (i.e firelocks under windows) render on top to show they were modified? Making them a tad more obvious would help as well.

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