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It is nearly impossible to find emergency space suits on Oasis #34385
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To preface this I don't know if there are any hard numbers for mapping, this is just what I observed from looking at some maps. I also chose some maps for comparison at random based on similar recommended player count. I wanted to take a look at this myself and after looking around using the online map viewer I can say that I don't see any O2 lockers in the main hallways on Oasis. For comparison, Cog has 13 O2 lockers in its primary hallways, and Cogs player limit is 40–80 players compared to the 70+ Oasis is rated for. Another map for comparison is Bagel, which has 10 lockers in main hallways (although 5 of those are grouped around Evac), and a player count expectation of 35–80. For better visualization:
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I had a look at the maps in the map viewer and the big difference I see is that Oasis has in general, narrower hallways, and less vestibules where lockers and vending machines could be located in the main hallways. There is also a bigger emphasis on seating and potted plants, probably to make the station feel thematically distinct. Evac is a pretty big area with a lot of seating, it would probably make sense to put in 4-5 O2 lockers at evac: the most likely place for people to need an EVA suit on an average game round. A few folding metal chairs can be easily removed to accommodate the lockers. Also there are a few out-of-the-way places that can easily accommodate a locker. Looking near all the departments I can find a few candidate locations: I tried to find locations that don't make the station look cluttered or block traffic flow. I also think it would be inappropriate to put lockers in the central "oasis" area, because it would take away from the theme of the oasis. Perhaps some wall-mounted O2 cabinets might be appropriate as an alternative. If this sounds good to people, I'd like to take this issue on, it feels like a nice and easy way to get familiarized with the repo and helping contribute to SS14. |
I went ahead and made the changes in my local environment. I made the following changes: Added two sets of oxygen/firefighting lockers in arrivals: This one set outside medical: Another set outside cargo: Another set outside engineering: And three sets in the general evac area: And another set in the small security lobby adjacent to evac: This gets us up to nine O2 lockers and two N2 lockers. I tried to change as little as possible with the current map, avoiding as much clutter as possible while giving players a reasonable amount of resources. It's my first time mapping and contributing to SS14 so, I'd like to know if this seems reasonable? should I add more? Less? I'd be happy to get some comments, if this looks good to the more experienced contributors, I'd like to submit my edits to oasis.yml in a PR. Thanks! |
Slightly awkward, closets can only be (reasonably) accessed from below. Meaning emergency closets have to be at the "top" or "north" end of the room. They always eject their contents one tile down, meaning on a vertical wall the contents end up in a wall: And they are just straight-up inaccessible from above: I will just add two wall-mounted O2 closets on the "north" side of the oasis and that should probably be good enough: If this is good, Id like to submit a PR. First, I had a question, since this is my first submission. I understand that the oasis.yml file will be changed, but on running "git status" there are three files changed. I'm not sure whether all three should be submitted or just the map file. Changes not staged for commit: |
Description
On most stations when there is major spacing or something at arrivals/evac I can quickly find a fire locker or an o2 locker. On oasis I can never seem to find any.
Looking at the map on the map viewer there seems to be only one o2 locker near arrivals and EVAC, and they are hidden away in maints. Most maps have at least 2-4 in plain sight at arrivals so new arrivals don't die.
Reproduction
Try to find an emergency locker on Oasis
Screenshots
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