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The tech anomaly is currently causing the SpawnAndDeleteAllEntitiesInTheSameSpot to fail randomly.
It links up to random devices being spawned in the same spot and triggers them.
Some of these triggers throw errors (see #32330).
We should not leave that up to chance, but should test for it explicitly.
The test should:
Spawn every entity that has a signal device sink.
Trigger each sink to see if it throws an error.
Keep in mind that some entities like C4 could destroy itself or others, so they should be spawned separately.
The text was updated successfully, but these errors were encountered:
Description
The tech anomaly is currently causing the SpawnAndDeleteAllEntitiesInTheSameSpot to fail randomly.
It links up to random devices being spawned in the same spot and triggers them.
Some of these triggers throw errors (see #32330).
We should not leave that up to chance, but should test for it explicitly.
The test should:
The text was updated successfully, but these errors were encountered: