From 6fb1220ab803b3a3942c1ec9daea58ecd1db6cfa Mon Sep 17 00:00:00 2001 From: metalgearsloth Date: Sun, 22 Sep 2024 16:02:48 +1000 Subject: [PATCH] crash --- Content.Shared/DrawDepth/DrawDepth.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Content.Shared/DrawDepth/DrawDepth.cs b/Content.Shared/DrawDepth/DrawDepth.cs index 36ba2456b27cc9..6a065a06899b7b 100644 --- a/Content.Shared/DrawDepth/DrawDepth.cs +++ b/Content.Shared/DrawDepth/DrawDepth.cs @@ -9,15 +9,15 @@ public enum DrawDepth /// /// This is for sub-floors, the floors you see after prying off a tile. /// - LowFloors = DrawDepthTag.Default - 13, + LowFloors = DrawDepthTag.Default - 12, // various entity types that require different // draw depths, as to avoid hiding #region SubfloorEntities - ThickPipe = DrawDepthTag.Default - 12, - ThickWire = DrawDepthTag.Default - 11, - ThinPipe = DrawDepthTag.Default - 10, - ThinWire = DrawDepthTag.Default - 9, + ThickPipe = DrawDepthTag.Default - 11, + ThickWire = DrawDepthTag.Default - 10, + ThinPipe = DrawDepthTag.Default - 9, + ThinWire = DrawDepthTag.Default - 8, #endregion ///