From 688894b6e57ad06fe2429b271ed42c034a294159 Mon Sep 17 00:00:00 2001 From: RiceMar1244 Date: Wed, 13 Nov 2024 00:55:22 -0500 Subject: [PATCH] Removes autoCycle field in flare gun's components and fixes shell gun --- .../Entities/Objects/Weapons/Guns/flare_gun.yml | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml index 2f9046344a85..ea9354c7e333 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml @@ -25,7 +25,6 @@ capacity: 1 soundInsert: path: /Audio/Weapons/Guns/MagIn/shotgun_insert.ogg - autoCycle: false boltClosed: true cycleable: false soundBoltClosed: /Audio/Weapons/Guns/Cock/revolver_cock.ogg @@ -60,14 +59,11 @@ - type: Item size: Small sprite: Objects/Weapons/Guns/Shotguns/flaregun_security.rsi - - type: ItemSlots - slots: - gun_chamber: - name: Chamber - priority: 1 - whitelist: - tags: - - ShellShotgun + - type: BallisticAmmoProvider + whitelist: ## TODO: Add a risk of the gun blowing up if using non-light shotgun shells, and then re-enable them. + tags: + - ShellShotgun + proto: null - type: Tag tags: - Sidearm