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Вылетает игра #2964

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nomfli opened this issue Feb 3, 2025 · 1 comment
Open

Вылетает игра #2964

nomfli opened this issue Feb 3, 2025 · 1 comment

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@nomfli
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nomfli commented Feb 3, 2025

Описание

Мак m1. В логах такое сообщение:

[ERRO] runtime: Caught exception in "GameLoop Tick"
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'System.Threading.ReaderWriterLockSlim'.
   at System.Threading.ReaderWriterLockSlim.TryEnterReadLockCore(TimeoutTracker timeout)
   at Robust.Shared.ContentPack.MemoryContentRoot.TryGetFile(ResPath relPath, Stream& stream) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/ContentPack/MemoryContentRoot.cs:line 90
   at Robust.Shared.ContentPack.ResourceManager.TryContentFileRead(Nullable`1 path, Stream& fileStream) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/ContentPack/ResourceManager.cs:line 180
   at Robust.Client.ResourceManagement.AudioResource.Load(IDependencyCollection dependencies, ResPath path) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/ResourceManagement/ResourceTypes/AudioResource.cs:line 22
   at Content.Client.Corvax.TTS.TTSSystem.OnPlayTTS(PlayTTSEvent ev) in /home/runner/work/space-station-14/space-station-14/Content.Client/Corvax/TTS/TTSSystem.cs:line 74
   at Robust.Client.GameObjects.ClientEntityManager.DispatchReceivedNetworkMsg(MsgEntity message) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameObjects/ClientEntityManager.cs:line 245
   at Robust.Client.GameObjects.ClientEntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameObjects/ClientEntityManager.cs:line 190
   at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameStates/ClientGameStateManager.cs:line 284
   at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.cs:line 552
   at Robust.Shared.Timing.GameLoop.Run() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/Timing/GameLoop.cs:line 135
[ERRO] runtime: Caught exception in "GameLoop Tick"
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'System.Threading.ReaderWriterLockSlim'.
   at System.Threading.ReaderWriterLockSlim.TryEnterReadLockCore(TimeoutTracker timeout)
   at Robust.Shared.ContentPack.MemoryContentRoot.TryGetFile(ResPath relPath, Stream& stream) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/ContentPack/MemoryContentRoot.cs:line 90
   at Robust.Shared.ContentPack.ResourceManager.TryContentFileRead(Nullable`1 path, Stream& fileStream) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/ContentPack/ResourceManager.cs:line 180
   at Robust.Client.ResourceManagement.AudioResource.Load(IDependencyCollection dependencies, ResPath path) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/ResourceManagement/ResourceTypes/AudioResource.cs:line 22
   at Content.Client.Corvax.TTS.TTSSystem.OnPlayTTS(PlayTTSEvent ev) in /home/runner/work/space-station-14/space-station-14/Content.Client/Corvax/TTS/TTSSystem.cs:line 74
   at Robust.Client.GameObjects.ClientEntityManager.DispatchReceivedNetworkMsg(MsgEntity message) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameObjects/ClientEntityManager.cs:line 245
   at Robust.Client.GameObjects.ClientEntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameObjects/ClientEntityManager.cs:line 190
   at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameStates/ClientGameStateManager.cs:line 284
   at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.cs:line 552
   at Robust.Shared.Timing.GameLoop.Run() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/Timing/GameLoop.cs:line 135
libc++abi: terminating

Cпустя некоторое время в игре вырубает tts. После чего спустя еще некоторое время игра вылетает. По ощущениям, double fee. Качал со стима.

Шаги воспроизведения

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Скриншоты

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@lzk228
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lzk228 commented Feb 3, 2025

изначальный пост, там больше инфы от автора
space-wizards/space-station-14#34862

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