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[ERRO] runtime: Caught exception in "GameLoop Tick"
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'System.Threading.ReaderWriterLockSlim'.
at System.Threading.ReaderWriterLockSlim.TryEnterReadLockCore(TimeoutTracker timeout)
at Robust.Shared.ContentPack.MemoryContentRoot.TryGetFile(ResPath relPath, Stream& stream) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/ContentPack/MemoryContentRoot.cs:line 90
at Robust.Shared.ContentPack.ResourceManager.TryContentFileRead(Nullable`1 path, Stream& fileStream) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/ContentPack/ResourceManager.cs:line 180
at Robust.Client.ResourceManagement.AudioResource.Load(IDependencyCollection dependencies, ResPath path) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/ResourceManagement/ResourceTypes/AudioResource.cs:line 22
at Content.Client.Corvax.TTS.TTSSystem.OnPlayTTS(PlayTTSEvent ev) in /home/runner/work/space-station-14/space-station-14/Content.Client/Corvax/TTS/TTSSystem.cs:line 74
at Robust.Client.GameObjects.ClientEntityManager.DispatchReceivedNetworkMsg(MsgEntity message) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameObjects/ClientEntityManager.cs:line 245
at Robust.Client.GameObjects.ClientEntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameObjects/ClientEntityManager.cs:line 190
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameStates/ClientGameStateManager.cs:line 284
at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.cs:line 552
at Robust.Shared.Timing.GameLoop.Run() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/Timing/GameLoop.cs:line 135
[ERRO] runtime: Caught exception in "GameLoop Tick"
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'System.Threading.ReaderWriterLockSlim'.
at System.Threading.ReaderWriterLockSlim.TryEnterReadLockCore(TimeoutTracker timeout)
at Robust.Shared.ContentPack.MemoryContentRoot.TryGetFile(ResPath relPath, Stream& stream) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/ContentPack/MemoryContentRoot.cs:line 90
at Robust.Shared.ContentPack.ResourceManager.TryContentFileRead(Nullable`1 path, Stream& fileStream) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/ContentPack/ResourceManager.cs:line 180
at Robust.Client.ResourceManagement.AudioResource.Load(IDependencyCollection dependencies, ResPath path) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/ResourceManagement/ResourceTypes/AudioResource.cs:line 22
at Content.Client.Corvax.TTS.TTSSystem.OnPlayTTS(PlayTTSEvent ev) in /home/runner/work/space-station-14/space-station-14/Content.Client/Corvax/TTS/TTSSystem.cs:line 74
at Robust.Client.GameObjects.ClientEntityManager.DispatchReceivedNetworkMsg(MsgEntity message) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameObjects/ClientEntityManager.cs:line 245
at Robust.Client.GameObjects.ClientEntityManager.TickUpdate(Single frameTime, Boolean noPredictions, Histogram histogram) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameObjects/ClientEntityManager.cs:line 190
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameStates/ClientGameStateManager.cs:line 284
at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.cs:line 552
at Robust.Shared.Timing.GameLoop.Run() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Shared/Timing/GameLoop.cs:line 135
libc++abi: terminating
Cпустя некоторое время в игре вырубает tts. После чего спустя еще некоторое время игра вылетает. По ощущениям, double fee. Качал со стима.
Шаги воспроизведения
No response
Скриншоты
No response
The text was updated successfully, but these errors were encountered:
Описание
Мак m1. В логах такое сообщение:
Cпустя некоторое время в игре вырубает tts. После чего спустя еще некоторое время игра вылетает. По ощущениям, double fee. Качал со стима.
Шаги воспроизведения
No response
Скриншоты
No response
The text was updated successfully, but these errors were encountered: