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functioninfo.txt
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Detailed info on selected functions.
OnChrAnimEnd(<Event ID>, <Creature ID>, <Animation ID>, <function name>, <once/everytime>)
- Loads function at end of animation.
Info below copied and reformatted from
https://github.com/Wulf2k/DeS-FunctionCall/blob/master/DeS-FunctionCall/DeS-FunctionCall.vb
AddClearCount(<No Parameters>)
- Increases NG+ count.
AddDeathCount(<No Parameters>)
- Increases death count.
AddHelpWhiteGhost(<No Parameters>)
- Increases white ghosts helped count.
AddInventoryItem(<Item ID>, <Category>, <Count>)
[IDs: 0 = Weapons, 268435456 = Armor, 536870912 = Accessories, 1073741824 = Goods]
- Add an item to the player's inventory.
AddKillBlackGhost(<No Parameters>)
- Increases number of black phantoms killed.
AddTrueDeathCount(<No Parameters>)
- Increases your number of TrueDeaths (inactive feature).
CamReset(<Creature ID>, <0/1>)
- Reset camera to default.
ChangeModel(<Object ID>, <Model I>)
- Unknown Function
ClearBossGauge(<No Parameters>)
- Remove large boss HP bars.
CloseMenu(<No Parameters>)
- Close the Start menu.
CreateCamSfx(<Unknown ID>, <Unknown value (0 in examples)>)
- Unknown function.
DisableHpGauge(<Creature ID>, <0/1>)
- Turn off floating HP bar.
DisableMapHit(<Creature ID>, <0/1>)
- Turn off map collisions for creature.
DisableMove(<Creature ID>, <0/1>)
- Disable creature movement.
EnableLogic(<Creature ID>, <0/1>)
- Enable or disable logic on target creature.
EraseEventSpecialEffect_2(<Creature ID>, <Special Effect ID>)
- Remove special effect from creature.
ForceDead(<Creature ID>)
- Force a creature to die.
GetBlockId(<No Parameters>)
- Return current area's block ID.
GetBossCount(<No Parameters>)
- Unsure on usage.
GetClearCount(<No Parameters>)
- Return number of times game has been cleared.
GetFloorMaterial(<Creature I>)
- Return the material type of floor under target creature.
GetGlobalQWC(<Unknown ID (0-2>)
- Return queued QWC value.
GetHostPlayerNo(<No Parameters>)
- Get Host's Creature ID.
GetItem(<Item ID>, <Category>)
- Give item to player. (Appears non-functional.)
GetLocalPlayerChrType(<No Parameters>)
- Gets local player's ghost type.
GetLocalPlayerId(<No Parameters>)
- Gets ID of local player.
GetLocalPlayerSoulLv(<No Parameters>)
- Gets soul level of local player.
GetLocalQWC(<Unknown ID>)
- Gets local tendency of target area.
GetTargetChrID(<Creature I>)
- Gets target creature ID for specified creature.
GetQWC(<Unsure (0-2)>)
- Gets the specified tendency.
IsOnline(<No Parameters>)
- Returns online status.
IsOnlineMode(<No Parameters>)
- Returns status of online mode.
LockSession(<No Parameter>)
- Locks session>, <disabling MP.
NotNetMessage_begin(<No Parameters>)
- Unknown
NotNetMessage_end(<No Parameters>)
- Unknown
OpenCampMenu(<No Parameters>)
- Open the Start menu.
PauseTutorial(<No Parameters>)
- Unknown Function.
PlayAnimation(<Creature ID>, <Animation ID>)
- Force selected creature into specific animation.
PlayLoopAnimation(<CreatureID>, <AnimationI>)
- Force selected creature into a loop of a specific animation
RecvGlobalQwc(<No Parameters>)
- Set queued tendencies to be active.
RequestUnlockTrophy(<Trophy ID>)
- Unlocks specified trophy.
ReturnMapSelect(<No parameters>)
- Return to main menu.
SaveRequest(<No Parameters>)
- Save the game.
SaveRequest_Profile(<No Parameters>)
- Save the profile. (Unsure if different from regular SaveRequest).
SetBallista(<Unknown ID>, <Creature ID>)
- Unknown function.
SetBossGauge(<Creature ID>, <Bar #>, <Name ID>)
- Assign creature's HP bar to large boss health gauge.
SetColiEnable(<Object/Creature ID>, <0/1>)
- Enable or disable creature collision for target object or creature.
SetDeadMode(<Creature ID>, <0/1>)
- Prevent creature from dying.
SetDisable(<Creature ID>, <0/1>)
- Remove target creature.
SetDisableBackread_forEvent(<Creature ID>, <0/1>)
- Part of disabling a creature>, <exact function uncertain.
SetDisableGravity(<Creature ID>, <0/1>)
- Enable or disable gravity for target creature.
SetDrawEnable(<Object/Creature ID>, <0/1>)
- Enable or disable drawing target object or creature.
SetEventSpecialEffect_2(<Creature ID>, <Special Effect ID>)
- Apply special effect to creature.
SetHp(<Creature ID>, <0-1 percentage of HP>)
- Set creature's current HP.
SetIgnoreHit(<Creature ID>, <0/1>)
- Disable all of creature's collision.
SetMenuBrake(<No Parameters>)
- Disable the start menu. (Is immediately overridden.)
SetPartyRestrictNum(<Max players>)
- Sets maximum party size.
SetSubMenuBrake(<0/1>)
- Disable Select menu in multiplayer.
SetSuperArmor(<Creature ID>, <0/1>)
- Enable Super Armor on creature.
SetTeamType(<Creature ID>, <Team ID>)
- Set creature's team type.
SetTextEffect(<TextEffect ID>)
- Display selcted text banner across screen.
ShowGenDialog(<Message ID>, <Prompt ID>, <Prompt Type>, <Unknown>)
- Show Dialog Box.
StopPlayer(<No Parameters>)
- Disable player movement. Use EnableLogic to re-enable.
SummonBlackRequest(<Area ID>)
- Believed to request a black invader, like Old Monk.
SummonedMapReload(<No Parameters>)
- Unknown Effect.
Tutorial_begin(<No Parameters>)
- Enter Tutorial mode. Disable autosaving.
Tutorial_end(<No Parameters>)
- Exit Tutorial mode. Does not seem to re-enable autosaving.
UnLockSession(<No Parameters>)
- Re-enable MP capabilities.
Warp(<Creature ID>, <Warp ID>)
- Warp creature to area.
WarpSelfBloodMark(<0/1>)
- Warp yourself to the map containing your bloodstain. Parameter appears to be ignored.
WarpNextStage(<World ID>, <Level ID>, <Area ID>, <Subarea ID>, <Warp I>)
- Warp player to new map.
WarpRestart(<Creature ID>, <Unknown ID>)
- Warp creature to area.