Socket vs Alternatives (Electron, Proton Native, NW.JS) #773
Replies: 3 comments 2 replies
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Currently we do not support an API for doing this, but we could consider it after some research into what it might take to implement on desktop (linux, macos, windows)
You can do anything you'd like on the native side. We have a Native Extension API that should help you with various ways of communicating to the webview. We will have some blog post explainers and examples soon that demonstrate how to use the extension API, but you can take a look at the runtime tests as an example: https://github.com/socketsupply/socket/tree/master/test/src/extensions
Yes that is correct. You can use
Currently, we do not have an auto updating feature that is built-in to the runtime. It is on our internal roadmap for research to understand how to implement this correctly |
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Thanks for the responses here. I really think you've built something great with socket, I urge you to focus on ease-of-use and platform agnostic-ity. I have a few apps I have use-cases for:
Obviously all of these things are doable in one way or another but the less native modules/OS calls I use, the less likely I am to have my app banned by games. I have almost all of the features running for these apps, but you can imagine testing/maintaining/deploying can be quite a task. Other interesting projects similarElectron https://conveyor.hydraulic.dev is interesting for packaging and deploying, may be useful for socket |
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Hi, I'm an Electron dev and I have a few questions about why this might be better. Obviously the size, potentially RAM usage.
My questions:
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