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Not calculating the best boards when lethal is detected is becoming a problem for user perception and wasted dev time when users report dumb moves it made because it had lethal. We can probably simplify the lethal code a lot and just give lethal boards a huge board value so that one of them will always be the best and others will be cached to fall back on in cases of randomness.
The text was updated successfully, but these errors were encountered:
Not calculating the best boards when lethal is detected is becoming a problem for user perception and wasted dev time when users report dumb moves it made because it had lethal. We can probably simplify the lethal code a lot and just give lethal boards a huge board value so that one of them will always be the best and others will be cached to fall back on in cases of randomness.
The text was updated successfully, but these errors were encountered: