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calculate better lethals #38

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sliverfishes opened this issue Sep 9, 2016 · 0 comments
Open

calculate better lethals #38

sliverfishes opened this issue Sep 9, 2016 · 0 comments
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@sliverfishes
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Not calculating the best boards when lethal is detected is becoming a problem for user perception and wasted dev time when users report dumb moves it made because it had lethal. We can probably simplify the lethal code a lot and just give lethal boards a huge board value so that one of them will always be the best and others will be cached to fall back on in cases of randomness.

@sliverfishes sliverfishes self-assigned this Sep 9, 2016
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