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GranularPermissions.cs
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using BBRAPIModules;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Permissions;
[Module("Granular permissions for players and groups.", "1.0.0")]
public class GranularPermissions : BattleBitModule
{
public const string CatchAll = "*";
public const string RevokePrefix = "-";
public const string PermissionSeparator = ".";
public static PermissionsConfiguration Configuration { get; set; } = null!;
public PermissionsServerConfiguration ServerConfiguration { get; set; } = null!;
public void Save()
{
this.Logger.Debug("Saving permissions configuration.");
this.ServerConfiguration.Save();
Configuration.Save();
}
public bool HasPermission(ulong steamId, string permission)
{
this.Logger.Debug($"Checking if player {steamId} has permission {permission}.");
if (permission == CatchAll)
{
this.Logger.Debug($"Player {steamId} has permission {permission} because it is a catch-all permission.");
return true;
}
string[] playerGroups = this.ServerConfiguration.PlayerGroups.ContainsKey(steamId) ? this.ServerConfiguration.PlayerGroups[steamId].ToArray() : Array.Empty<string>();
if (Configuration.Groups.ContainsKey(CatchAll))
{
playerGroups = playerGroups.Append(CatchAll).ToArray();
}
bool permitted = false;
// Player permissions
if (this.ServerConfiguration.PlayerPermissions.ContainsKey(steamId))
{
if (this.ServerConfiguration.PlayerPermissions[steamId].Any(p => p.Equals(RevokePrefix + permission, StringComparison.InvariantCultureIgnoreCase)))
{
this.Logger.Debug($"Player {steamId} does not have permission {permission} because they have revoked permission {permission}.");
return false;
}
if (this.ServerConfiguration.PlayerPermissions[steamId].Any(p => p.Equals(permission, StringComparison.InvariantCultureIgnoreCase)))
{
this.Logger.Debug($"Player {steamId} has permission {permission} because they have permission {permission}.");
permitted = true;
}
if (this.ServerConfiguration.PlayerPermissions[steamId].Any(p => p.Equals(CatchAll, StringComparison.InvariantCultureIgnoreCase)))
{
this.Logger.Debug($"Player {steamId} has permission {permission} because they have catch-all permission *.");
permitted = true;
}
}
// Group permissions
foreach (string group in playerGroups)
{
if (!Configuration.Groups.ContainsKey(group))
{
this.Logger.Error($"Group {group} of player {steamId} does not exist.");
continue;
}
if (Configuration.Groups[group].Contains("-*"))
{
this.Logger.Debug($"Player {steamId} does not have permission {permission} because group {group} has revoked all permissions.");
return false;
}
if (Configuration.Groups[group].Any(p => p.Equals(RevokePrefix + permission, StringComparison.InvariantCultureIgnoreCase)))
{
this.Logger.Debug($"Player {steamId} does not have permission {permission} because group {group} has revoked permission {permission}.");
return false;
}
if (Configuration.Groups[group].Any(p => p.Equals(permission, StringComparison.InvariantCultureIgnoreCase)))
{
permitted = true;
}
if (Configuration.Groups[group].Any(p => p.Equals(CatchAll, StringComparison.InvariantCultureIgnoreCase)))
{
this.Logger.Debug($"Player {steamId} has permission {permission} because group {group} has catch-all permission *.");
permitted = true;
}
}
// Partial permissions with catch-all
string[] permissionPath = permission.Split(PermissionSeparator);
string partialPermissionPath = string.Empty;
foreach (string permissionPart in permissionPath)
{
partialPermissionPath += $"{permissionPart}{PermissionSeparator}";
// Partial player permissions
if (this.ServerConfiguration.PlayerPermissions.ContainsKey(steamId))
{
if (this.ServerConfiguration.PlayerPermissions[steamId].Any(p => p.Equals(RevokePrefix + partialPermissionPath + CatchAll, StringComparison.InvariantCultureIgnoreCase)))
{
this.Logger.Debug($"Player {steamId} does not have permission {permission} because they have revoked permission {partialPermissionPath + CatchAll}.");
return false;
}
if (this.ServerConfiguration.PlayerPermissions[steamId].Any(p => p.Equals(partialPermissionPath + CatchAll, StringComparison.InvariantCultureIgnoreCase)))
{
this.Logger.Debug($"Player {steamId} has permission {permission} because they have permission {partialPermissionPath + CatchAll}.");
permitted = true;
}
}
// Partial group permissions
foreach (string group in playerGroups)
{
if (!Configuration.Groups.ContainsKey(group))
{
// We already logged this error above.
continue;
}
if (Configuration.Groups[group].Any(p => p.Equals(RevokePrefix + partialPermissionPath + CatchAll, StringComparison.InvariantCultureIgnoreCase)))
{
this.Logger.Debug($"Player {steamId} does not have permission {permission} because group {group} has revoked permission {partialPermissionPath + CatchAll}.");
return false;
}
if (Configuration.Groups[group].Any(p => p.Equals(partialPermissionPath + CatchAll, StringComparison.InvariantCultureIgnoreCase)))
{
this.Logger.Debug($"Player {steamId} has permission {permission} because group {group} has permission {partialPermissionPath + CatchAll}.");
permitted = true;
}
}
}
this.Logger.Debug($"Player {steamId} {(permitted ? "has" : "does not have")} permission {permission}.");
return permitted;
}
public void AddGroup(string group)
{
this.Logger.Debug($"Adding group {group}.");
if (Configuration.Groups.ContainsKey(group))
{
this.Logger.Error($"Group {group} already exists.");
return;
}
Configuration.Groups.Add(group, new());
}
public void RemoveGroup(string group)
{
this.Logger.Debug($"Removing group {group}.");
if (!Configuration.Groups.ContainsKey(group))
{
this.Logger.Error($"Group {group} does not exist.");
return;
}
Configuration.Groups.Remove(group);
}
public string[] GetGroups()
{
return Configuration.Groups.Keys.ToArray();
}
public string[] GetPlayerGroups(ulong steamId)
{
if (!ServerConfiguration.PlayerGroups.ContainsKey(steamId))
{
if (Configuration.Groups.ContainsKey(CatchAll))
{
return new[] { CatchAll };
}
else
{
return Array.Empty<string>();
}
}
return ServerConfiguration.PlayerGroups[steamId].ToArray();
}
public void AddGroupPermission(string group, string permission)
{
this.Logger.Debug($"Adding permission {permission} to group {group}.");
if (!Configuration.Groups.ContainsKey(group))
{
this.Logger.Error($"Group {group} does not exist.");
return;
}
if (Configuration.Groups[group].Contains(permission))
{
this.Logger.Error($"Group {group} already has permission {permission}.");
return;
}
Configuration.Groups[group].Add(permission);
}
public void RemoveGroupPermission(string group, string permission)
{
this.Logger.Debug($"Removing permission {permission} from group {group}.");
if (!Configuration.Groups.ContainsKey(group))
{
this.Logger.Error($"Group {group} does not exist.");
return;
}
if (!Configuration.Groups[group].Contains(permission))
{
this.Logger.Error($"Group {group} does not have permission {permission}.");
return;
}
Configuration.Groups[group].Remove(permission);
}
public void AddRevokedGroupPermission(string group, string permission)
{
this.Logger.Debug($"Adding revoked permission {permission} to group {group}.");
this.AddGroupPermission(group, $"{RevokePrefix}{permission}");
}
public void RemoveRevokedGroupPermission(string group, string permission)
{
this.Logger.Debug($"Removing revoked permission {permission} from group {group}.");
this.RemoveGroupPermission(group, $"{RevokePrefix}{permission}");
}
public string[] GetGroupPermissions(string group)
{
if (!Configuration.Groups.ContainsKey(group))
{
this.Logger.Error($"Group {group} does not exist.");
return Array.Empty<string>();
}
return Configuration.Groups[group].ToArray();
}
public void AddPlayerGroup(ulong steamId, string group)
{
this.Logger.Debug($"Adding player {steamId} to group {group}.");
if (!ServerConfiguration.PlayerGroups.ContainsKey(steamId))
{
this.Logger.Debug($"Player {steamId} does not have any groups.");
ServerConfiguration.PlayerGroups.Add(steamId, new());
}
if (ServerConfiguration.PlayerGroups[steamId].Contains(group))
{
this.Logger.Error($"Player {steamId} already has group {group}.");
return;
}
ServerConfiguration.PlayerGroups[steamId].Add(group);
}
public void RemovePlayerGroup(ulong steamId, string group)
{
this.Logger.Debug($"Removing player {steamId} from group {group}.");
if (!ServerConfiguration.PlayerGroups.ContainsKey(steamId))
{
this.Logger.Error($"Player {steamId} does not have any groups.");
return;
}
if (!ServerConfiguration.PlayerGroups[steamId].Contains(group))
{
this.Logger.Error($"Player {steamId} does not have group {group}.");
return;
}
ServerConfiguration.PlayerGroups[steamId].Remove(group);
}
public void AddPlayerPermission(ulong steamId, string permission)
{
this.Logger.Debug($"Adding permission {permission} to player {steamId}.");
if (!this.ServerConfiguration.PlayerPermissions.ContainsKey(steamId))
{
this.Logger.Debug($"Player {steamId} does not have any permissions.");
this.ServerConfiguration.PlayerPermissions.Add(steamId, new());
}
if (this.ServerConfiguration.PlayerPermissions[steamId].Contains(permission))
{
this.Logger.Error($"Player {steamId} already has permission {permission}.");
return;
}
this.ServerConfiguration.PlayerPermissions[steamId].Add(permission);
}
public void RemovePlayerPermission(ulong steamId, string permission)
{
this.Logger.Debug($"Removing permission {permission} from player {steamId}.");
if (!this.ServerConfiguration.PlayerPermissions.ContainsKey(steamId))
{
this.Logger.Error($"Player {steamId} does not have any permissions.");
return;
}
if (!this.ServerConfiguration.PlayerPermissions[steamId].Contains(permission))
{
this.Logger.Error($"Player {steamId} does not have permission {permission}.");
return;
}
this.ServerConfiguration.PlayerPermissions[steamId].Remove(permission);
}
public void AddRevokedPlayerPermission(ulong steamId, string permission)
{
this.Logger.Debug($"Adding revoked permission {permission} to player {steamId}.");
this.AddPlayerPermission(steamId, $"{RevokePrefix}{permission}");
}
public void RemoveRevokedPlayerPermission(ulong steamId, string permission)
{
this.Logger.Debug($"Removing revoked permission {permission} from player {steamId}.");
this.RemovePlayerPermission(steamId, $"{RevokePrefix}{permission}");
}
public string[] GetPlayerPermissions(ulong steamId)
{
if (!this.ServerConfiguration.PlayerPermissions.ContainsKey(steamId))
{
this.Logger.Debug($"Player {steamId} does not have any player-specific permissions.");
return Array.Empty<string>();
}
return this.ServerConfiguration.PlayerPermissions[steamId].ToArray();
}
public string[] GetAllPlayerPermissions(ulong steamId)
{
List<string> permissions = new();
if (this.ServerConfiguration.PlayerPermissions.ContainsKey(steamId))
{
permissions.AddRange(this.ServerConfiguration.PlayerPermissions[steamId]);
}
foreach (string group in this.GetPlayerGroups(steamId))
{
permissions.AddRange(this.GetGroupPermissions(group));
}
return permissions.Distinct().ToArray();
}
}
public class PermissionsConfiguration : ModuleConfiguration
{
public Dictionary<string, List<string>> Groups { get; set; } = new() {
{ GranularPermissions.CatchAll, new() }
};
}
public class PermissionsServerConfiguration : ModuleConfiguration
{
public Dictionary<ulong, List<string>> PlayerGroups { get; set; } = new();
public Dictionary<ulong, List<string>> PlayerPermissions { get; set; } = new();
}